360 Dmg

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  1. Xbox 360 controllers can pretend to have the same vendor and product IDs as the official controller. Enable/Disable are also more stable now. Note: In order to compile (with 32-bit support), you need to set DEVELOPERDIR to an Xcode 4.6 Developer directory and run build.sh. Xcode 5 cannot compile 32-bit kexts.
  2. 360 Dmg General at DUBAI INDUSTRIAL CITY DUBAI DU 1 UNITED ARAB EMIRATES. Find their customers, contact information, and details on 12 shipments.

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May 23, 2019
360ControllerInstall.dmg
1.3 MB
79,176
Input Devices
Mac OS X
DmfLtd

I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard
I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.
ChatPad
I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.
Other info
Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).
Help
If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.
Force feedback-enabled games
Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):
Jammin' Racer - seems to work fine

Preivous versions:

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360 Controller Dmg


Productivity

  • Economic pendulum machining with separating wall
  • Tool magazine with 30 pockets, 60 or 120 pockets are optinally available
  • High dynamics up to 80 m/min

Flexibility

  • 3-axes or 5-axes machining with B-axis and integrated NC table
  • Spindle Versions from 8,000 rpm to 20,000 rpm and 200 Nm
  • Machining of long heavy workpieces up to 5,000 kg or multiple clamping

Dmf 360 Dmg

Spindles

360 Dmg Uk

  • Basic spindle with 8,000 rpm
  • speedMASTER spindles with 15,000 or 20,000 rpm (option)
  • SK50 / HSK-A100 Spindles with 10,000 rpm and up to 413 Nm (option)