5e Green Slime Dmg

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  1. Green Slime Tire Sealant
  2. 5e Dmg Free
  3. Green Slime Terraria
  4. 5e Green Slime Dmg Free

Delving into the 5e DMG Part 4. Green Slime, Webs, Yellow and Mold, The next major section is Wilderness. The author outline two broad approaches to Wilderness travel, Travel-Montage Approach, and Hour-by-Hour Approach. They give the pros and cons of each and advice on how to do either way well. Yup the 5e DMG has rules for making your.

Green Slime Tire Sealant

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Green Slime Pot. A creature can use its action to make an improvised ranged weapon attack with the Green Slime Pot, with a range of 5/20 feet. On a hit, the target is covered in Green Slime DMG pg. Otherwise, the pot breaks and green slime covers a 5-foot-square section of. 5E A creature that comes into contact with green slime takes 5 (1d10) acid damage. Against wood or metal, green slime deals 11 (2d20) acid damage. (5E DMG, 105). (Note, these damage values are for a thin layer of 5x5 green slime.) Swords & Wizardry.

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5e Dmg Free

THE PASSAGES AND CAVERNS Room 25. Natural Cavern: 1 green slime (DMG 105) Room 27. Natural Cavern: Sanbalet (see NPCs) (200xp) 1 human smuggler (treat as a bandit (MM 343), armed with a scimitar and a dagger) (25xp)2 gnolls (MM 163).Armed with battle-axes and wield them two-handed (1d10+2 damage) (100xp. Okay, so we all know the old standbys: the green slime, the yellow mold. Here are some more, from a variety of sources and at my whim. First, the DMG: Brown Mold: Drawn to warmth, a 10 foot square patch of brown mold makes frigid the air within a 30 foot aura. When a creature.

Green Slime CR 4

Green Slime Terraria

XP 1,200

5e Green Slime Dmg Free

This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.

A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.

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Let's look at the color scheme of oozes in the 5e Monster Manual..
- Black Pudding
- Gelatinous Cube (clear)
- Gray ooze (stone grey)
- Ochre Jelly (sort of a mustardy yellow)
- I guess we can also include green slime from DMG
Not exactly a kaleidoscope of color, is it? You'd think they'd go for more varied, brilliant colors to spice up a monster that's just a pile of hostile goop. Heck, even The Blob was colored a groovy purple-mauve.
So I'd like to see some ideas for brightly colored oozes and their assorted subtypes, maybe some cool variations of powers to go with them too. Any idea?
Edit: Realize this should have gone to the D&D thread. Mods, feel free to move it, sorry