Bard Dmg Build
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Dungeons and Dragons has been around for a solid four decades. With that in mind, the famous role-playing game has undergone several iterations. The latest fifth edition offers a bevy of interesting classes for every player to choose from. With that in mind, we have crafted a detailed build guide for one of D&D’s top tier classes.
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So my party is a little damage heavy, I'll outline our party below, and so I have decided to go for a more healer / control build with my Bard. So far it has gone great, enemy can't hurt your team if they're stuck laughing, but we are coming up on level 6 and so I am about to unlock my first set of Magical Secrets.
Overview
Dungeons and Dragons is complex. Some players try to avoid combat, as they prefer the role-playing aspects of the game. Meanwhile, other players like to use their dice to raid dungeons and fight monsters. Our guide is oriented towards maximizing a class’s combat effectiveness, making this article likely more useful to players of the latter category.
If you would like to learn how to play one of D&D’s other top tier classes, check out our guides down below.
Bard
The bard is perhaps one of the strongest classes within Dungeons and Dragons. Highly adaptive, the bard is capable of assuming almost any role as the need arises. Consequently, you can’t really ever go wrong by having one of these characters on your team.
As the bard’s strength pulls from the character’s incredible versatility, this build will be somewhat more complicated than some others. The end result, however, is a character that is capable of tanking, dealing single target damage, dealing AoE damage, healing, buffing allies, crowd control and utility outside of combat. Yes, it’s a lengthy order. But, the bard is just that good.
Character Option | Best Choice | Description |
Race: | Tiefling | This race offers a +2 bonus to your charisma, which is your most important ability. |
Bard College: | College of Valor | This archetype grants an extra attack and proficiency with martial weapons, shields and medium armor. Consequently, this is a great way to boost your bard’s melee ability. |
Feat #1: | War Caster | This feat is paramount for a melee spellcaster. Many of the spells you will be using require concentration, making it incredibly useful to have advantage on concentration checks. Beyond that, you will be able to wield a sword and shield and still cast all of your spells. |
Feat #2: | Tough | This feat grants you an extra 40 maximum health level 20. This is a great way to increase your sustain in combat. |
ASI #1 | Charisma +2 | Take an ability score improvement so that you can boost your spellcasting modifier and spellcasting DC. |
Feat #3: | Skilled | Bards are wonderful at skill checks. That being said, you can boost your character’s utility out of combat even more with this feat. The end result is an even more well-rounded warrior. |
ASI #2 | Charisma +2 | Take an ability score improvement so that you can boost your spellcasting modifier and spellcasting DC. |
The
College of Valor is a really great bard college for spellcasters that are looking to really up their ferocity in combat. Rather than a classic bard, your character will transform into something more closely resembling a V
The bard’s feats are largely dedicated to improving the class’s skill utility, sustain and damage output. If you do not want luck, then consider picking up the “Spell Sniper” feat and learning the “Eldritch Blast” cantrip from the Warlock spell list. This is a great way to get some force damage down range if you feel the need to up your range damage dealing.
Character Option | Best Choice | Description |
Weapon: | Rapier | This is a finesse weapon. Consequently, you can circumvent the need for a high strength bonus in order to deal significant damage. |
Armor: | Studded Leather and Shield | Studded leather is the heartiest of the light armors. You will still be able to take full advantage of your high dexterity bonus, making this the optimal armor to use. Beyond that, the shield will provide an additional +2 boost to your armor class. |
Skill Proficiencies: | Intimidation, Acrobatics, Stealth | These three skills are all highly useful both in and out of combat. Beyond that, each of these three skills will rely on ability bonuses that will be quite high for this build. |
You are going to want to use a rapier for this build. The “Finesse” property of the weapon will allow you to be able to apply your dexterity bonus to your attack and damage rolls, which will allow strength to be a dump stat for you. The studded leather will also take advantage of your high dexterity score, making dexterity an important ability for this build. The shield offers an additional AC bonus, which only improves the bard’s sustain.
As far as skill proficiencies are concerned, you really have a great number of options. The three choices provided above are three skills that see consistent use in most games and each depend on either charisma or dexterity bonuses.
Bard Dmg Build House
Ability | Ability Point Allocation | Description |
Strength: | 10 | This build depends on dexterity for melee effectiveness, making strength a dump stat. |
Dexterity: | 15 | Dexterity is an incredibly important ability for this build. The ability provides skill utility, armor class, initiative, an important saving throw and melee effectiveness. |
Constitution: | 13 | Constitution is a must for many builds. This ability will improve an important saving throw and will greatly increase maximum health. |
Intelligence: | 8 | Like with many other builds, intelligence is a dump stat for you. Unless you are playing a wizard, this ability will often be left at the wayside. |
Wisdom: | 12 | Wisdom is an important saving throw. But, this ability has been made a dump stat in favor of strengths provided by other options. |
Charisma: | 20 (14+6) | This is your most important ability. This ability will determine the effectiveness of your spellcasting, as well as the effectiveness of many of your skill checks. Note that this value is being boosted by a +2 racial bonus and two different +2 ability score improvements. |
Warning:Concerning your ability scores, the graph above is using the standard 15, 14, 13, 12, 10, 8 ability allocation that players can use if they do not wish to roll their stats. That being said, your dungeon master will likely have
Either way, you are going to want to make charisma your primary focus. The next most important ability is dexterity, with constitution being a close third. Every other ability is a dump stat for you.
If you want to up your damage output, then you can sacrifice some points in charisma for more points in dexterity. However, the true power of a bard is the class’s versatility. Consequently, you will likely want to keep your charisma bonus high. This will come in handy when you are casting your powerful assortment of spells.
Speaking of which, here is a quick list of many of the spells that will help you in combat. This is not a complete list of your known spells by level 20. However, this can work as a quick reference for some powerful spells to add to your disposal.
Spell | Description |
Banishing Smite | This is going to be one of your go-to spells. This will make up a majority of your melee damage output, while providing some unique crowd control on the side. |
Blur | This will be another go-to spell for you. This spell will make it much more difficult for enemies to hit you, greatly increasing your sustain in combat. |
Mirror Image | This will be another go-to spell for you. This spell will make it much more difficult for enemies to hit you, greatly increasing your sustain in combat. |
Shield | This will be another go-to spell for you. This spell will make it much more difficult for enemies to hit you, greatly increasing your sustain in combat. |
Chain Lighting | This spell is a wonderful way to get some punishing AoE damage on the field. Beyond that, this spell is less dependant on enemy positioning than many other AoE spells. |
Sunbeam | This spell is another great way to perform AoE damage. The spell is concentration, which allows you to get damage off on a large turn after turn. |
Hold Person/Hold Monster | These two spells are each phenomenal forms of crowd control. |
Cure Wounds | When it comes to keeping your allies alive, it’s hard to beat the cure wounds spell. |
It is important to note that many of the spells listed above are not actually on the bard’s spell list. Rather, they belong to the lists of other spellcasting classes. The wonderful thing about a bard is that the class’s “Magical Secrets” ability allows the bard to learn up to six spells from any spell list of their choice. If you want to add another two additional spells to that total, then trade out the college of valor archetype for the college of lore.
Either way, these are the type of spells to look out for when playing a bard. Rather it is dealing AoE damage, boosting your sustain in combat, buffing your melee damage, healing an ally or dishing out some crowd control to your enemies, bards can do it all.
Lol Bard Damage Build
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Bard Dmg Build
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Edited this build. I like warchanter. Spellsinger might have more synergy, bust just isn't as good IMO.
The focus:
-Sing
-Disable all traps where the box isn't behind -or in the middle of- the trap.
(Not sure how many of the epic DC's can be reached)
-Buff
-Heal/Reconstruct with scrolls
-Heal with your few remaining SP
4 Rogue 15 Bard 1 FvS Drow
(True Neutral, Rogue levels on 1, 12, 18, 20, FvS on 13)
unequipped:
Hit Points: 234
Spell Points: 953 (archmagi will count double)
Fortitude: 10
Reflex: 22
Will: 12
(BAB: 1515202525)
max Save vs Trap: 41 (22 + 1 trap sense + 4 trapsave enh. + 2 FvS boost + 4 GH + 3 intItem + 5 resistance)
Feat: (Selected) Skill Focus: Disable Device
Feat: (Selected) Mental Toughness
Feat: (Selected) Extend Spell
Feat: (Selected) Power Attack
Feat: (Selected) Weapon Focus: Slashing
Feat: (Selected) Toughness
Feat: (Selected) Insightful Reflexes
Past lifes from barbarian for HP, sorcerer for extra SP or rogue for trap saves.
Enhancement: Favored Soul Saves Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Warchanter I
Enhancement: Elven Perception III
Enhancement: Elven Keen Eyes I
Enhancement: Racial Toughness II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search II
Enhancement: Rogue Spot II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Bard Charisma II
Enhancement: Favored Soul Toughness I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Bard Wand Mastery IV