Darkest Dungeon Dmg Mod

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Leper is very self-sufficient. He takes the role of a tank or a damage dealer. He has got lots of HPs, a big resistance and quite good base damage. He can also use his buffs to reduce his stress, boost or heal himself. As for his flaws - he does not have any ranged attacks whatsoever, thus he cannot be placed further than on the second position. He also will not be able to attack an enemy who will be standing on the third/fourth position.

Inarguably, the greatest weakness of Leper is his low accuracy of offensive attacks, due to which he misses often. This is compensated by the high damage he deals, and you can improve on his accuracy using other abilities, trinkets or with his Finale (unfortunately, everything comes at a price and it decreases his defensive abilities).

Astroth skin for the mini mod Lumberjack. A skin i created for the mini boss quest Red Lumberjack that was originally created by A Slightly Startled Seal and Dismas now instead of being a random Lumberjacki made him to be Astroth from Soulcalibur sadly still with one hand probably because Cassandra cut it down (because i couldn't figure out how to add a new one)at any rate enj.

This character has one of the most powerful 'moving' abilities in the game - his Purge can move the opponent as far back as 3 rows, and move the character from the first row to the very back, which often makes him incapable of attacking. If, in the first two rows of the enemy party, there are warriors that deal high damage, you can use Intimidate, which decreases his accuracy and damage dealt.

Thanks to his extraordinary abilities, Leper is perfect in the first line of fire. This effect is further boosted by Withstand (which decreases his stress and provides with a considerable boost to defense)and Solemnity, which increases his resistance and restores quite a few Health Points. Unfortunately, he is completely useless in missions, where enemies may use 'moving' attacks - he is completely unable to attack, nor return from the 3rd and the 4th row and he needs to 'go on foot'.

Darkest Dungeon Mod Guide

Statistics

Level

Health

Dodge

Protection

Speed

Accuracy

Critical

Damage

1

35

0

0

2

+0

2,5%

7-14

2

42

5

0

2 Dmg consulting group.

+0

3%

8-16

3

49

10

0

3

+0

3,5%

9-18

4

56

15

0

3

+0

4%

10-20

5

63

20

0

4

+0

4,5%

11-22

Resistances

Stun

Blight

Disease

Deadly Blow

Move

Bleed

Debuff

Trap

60%

40%

20%

67%

50%

10%

40%

10%

Tips:

Darkest Dungeon Dmg Mod

Darkest Dungeon Mod Download

Leper may be considered as the best tank in the game, thus it is best to use him specifically in this role.

This class has very good healing and boosting abilities, but they only are effective on self. Use Solemnity to restore some of your health and load the main healer, as well as for the boost to resistance, and Withstand, which heals a little bit of the character's stress and increases his resistance for a short period of time.

All of Leper's offensive abilities are of relatively low accuracy, which is a good idea to use Revenge before the attack, which increases damage, critical damage and chances of hitting with the rest of the attacks.

Beware of the position changing when having a Leper in your party. He can attack only from the first two positions and moving him to the back will make him totally useless. Try not to combine this class with mobile characters, such as Grave Robber or Jester.

Merits

Flaws

+ Very good resistance and health level.

+ Powerful melee attacks

+ Strong buffs and healing skills

+ Great class for longer missions

+ Powerful knockback that knocks the enemy from row 1 to row 4.

- Low Accuracy

- No ranged attacks

- Poor mobility

- He can only attack the first 2 rows in the enemy party, while in either of the first two rows in the party

Combat abilities

Name

Icon

Position

Targets

Description (successive tiers)

Chop

Type: melee

ACC base: 75 / 80 / 80 / 90 / 95

CRIT mod: 2 / 2 / 3 / 4 / 4%

Hew

Type: melee

ACC base: 75 / 80 / 80 / 90 / 95

CRIT mod: 2 / 2 / 3 / 4 / 4%

DMGmod: -40 / -40 / -40 / -40 / -40%

Focus

Hero

Type: buff

ACC base: 85 / 90 / 95 / 100 / 105

CRIT mod: 0 / 0 / 1 / 2 / 2%

DMGmod: -90 / -90 / -90 / -90 / -90% Mac dmg not opening.

Knockback: 3 (100 / 110 / 119 / 129 / 139% base)

Revenge

Hero

Type: buff

Increase DMG: +25 / +27 / +30 / +32 / +35%

Increase ACC: +10 / +11 / +12 / +13 / +15

Increase CRIT chance: +1 / +2 / +3 / +4 / +5%

Dodge: -15

PROT: -25%

Withstand

Hero

Type: buff

Hero: increase deffence o 25 / 28 / 32 / 36 / 40%

Decrease stress by: +9 / +9 / +10 / +11 / +12

Solemnity

Hero

Type: healing

Hero:

Healing: 6 / 7 / 8 / 10 / 12 punktów zdrowia

Increase resistances:

Blight: 25%

Bleeding: 25%

Debuff: 25%

Move: 25%

Intimidate

Type: melee

ACC base: 95 / 100 / 105 / 110 / 115

CRIT mod: 0 / 0 / 1 / 2 / 2%

DMGmod: -70 / -70 / -70 / -70 / -70%

Target:

Decrease ACC: -5 / -6 / -7 / -8 / -10

Decrese DMG: -20 / -23 / -26 / -29 / -33%

Camping abilities

Name

Icon

Cost czasu

Target

Effect

Encourage

2

1 companion

Reduce stress by 15

Wound Care

2

1 companion

Heal 15%

Removes target bleeding

Removes target blight

Pep Talk

2

1 companion

+15% Stress Resist

Let the Mask Down

2

Whole team

-25 stress on self

+5 stress on other party members

Bloody Shroud

3

Hero

+25% bleed resistance on self

+25% blight resistance on self

+25% move resistance on self

+25% debuff resistance on self

Reflection

3

Hero

-20 stress on self

+10 ACC on self

+5% CRIT on self

Quarantine

3

Whole team

+20% health damage on self

-20 stress on other party members (50% chance)

-15 stress on other party members (50% chance)

Nexus Link: http://www.nexusmods.com/darkestdungeon/mods/147?

So, Musketeer! The “backers-only” class which is really just a reskin of the Arbalest. Some might think that’s kinda lame, but I personally see it as an excellent opportunity. I see the Musketeer as a blank slate of sorts. We have the art assets and we, the community, are free to modify her functionality as we see fit. I’m certainly not the one and probably not the first to try their hand at modding her, but this is my personal variation of the Musketeer!

TL;DR of the changes are found in the two spreadsheet pictures I uploaded.

All of her combat skills have been changed to some extent:

Aimed Shot has remained basically the same, but with a lowered buff vs Marked and less CRT.
Smoskescreen is completely changed and now stuns the two back rows instead. Slightly lowered ACC.
Call the Shot replaced by Marking Shot, slight damage while marking. Speed debuff on enemy. Lower ACC.
Buckshot lost the ability to move enemies but has increased damage.
Sidearm replaced by Retreat Shot. Similar functionality but moves the musketeer back one step.
Patch Up replaced by Encourage. Provides Stress Heal and slight SPD and DMG buffs for one ally.
Skeet Shot keeps Clear Stun/Marked but loses Torch+3 and Debuff Resist. Buffs SPD.

The changes made to the Musketeer aren’t merely to her skills, but also to her base stats. In general, she has higher DODGE, Debuff Resistance, SPD and Damage but has decreased Health and CRT. The idea is to make her slightly squishier and CRT-reliant, while allowing her to deal higher consistent damage than the Arbalest. She relies a bit more on damage avoidance than the Arbalest.

All these changes should hopefully allow the Musketeer to carve her own niche and make her distinct enough from the Arbalest. I did not want to make her COMPLETELY different, and wanted to make her more of a “sidegrade” to the Arbalest. Wether I succeeded or not is up to you! My bigest fear is that I made her too strong or too weak, but hopefully she’s balanced.

Plese provide feedback, I’ll try to keep an eye out and updating her based on the feedback I receive.

Install Darkest Dungeon Mod

To do?:
Possibly camping skills?
Re-balance IF NECESSARY
Keep updating for newer build

Last tested on Build: 13887
Latest version: v1.10

Installing Darkest Dungeon Mods

Androu1’s Musketeer is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.