Dmg Dpbp

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Restore a full-disk .dmg file to a raw block device 6 comments Create New Account
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Restore a full-disk .dmg file to a raw block device

Wow, great hint. This is going to go to good use. Thanks!

Restore a full-disk .dmg file to a raw block device

Somehow I thought that was what the menu item Images -> Scan Image for Restore always did.. but I suppose there has been at least one occasion where this may have actually been what I needed.
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Dpbp

Happily, I've never found myself in a position where I needed to restore my backup image files, (made with Carbon Copy Cloner.) But I'd like to know the routine if I ever need to use it.
My question: since I back up separate partitions into separate disk image files, is this hint inapplicable to me? Does this hint only apply to backing up multiple partitions into a single disk image?
(I had no idea it was even possible to backup multiple partitions to a single disk image..)

Dec 27, 2006  No, you do not need to keep the.dmg file. I presume you've already double-clicked the file and followed through whatever installation process was presented to you(?). If so, the application will be installed - probably in your Applications folder - so you can safely delete the.dmg file.dmg files. /should-i-keep-dmg-files.html. The.dmg file is the actual file that contains all the data. When you double click the.dmg file, it mounts a 'virtual' disk to your desktop. It's usually a white icon but it can be a custom icon. When you double click on the mounted virtual disk, there are three common things you could find. The most common is the application itself. A DMG file can certainly be opened in Windows, but that doesn't mean you can actually use anything you find within it. For example, say a DMG file isn't just storing compressed files like images and videos but is instead holding a software program. Jan 02, 2009  After installing a program or application on Mac, do you need to keep the original dmg file, or can you just delete it? On a game it usually functions as cd, so I keep those files. But after installing a program like Google Earth and putting the needed file in Applications, do I need to keep the original dmg file used to install it to make it work, or can I just delete it?

Restore a full-disk .dmg file to a raw block device

Dmg Dpbp Files

This is great. I was getting real frustrated with Disk Utility's non-specific error messages. This worked just like you said it would.

Restore a full-disk .dmg file to a raw block device

Great post. However, when I tried this I got a 'Resource busy' error.
In order to avoid this problem, you have to make sure the mac OS isn't 'using' the device first. To do this just open the DiskUtility.app, and on the target USB hard drive, unmount any of it's partitions. Make sure to not eject the USB hard drive so that the device is still available in DiskUtility and shows up in the result from 'diskutil list'.

Restore a full-disk .dmg file to a raw block device

Dmg Dpbp Software

Many thanks to you and daveosborne for your hints !
1) I'm currently dumping the content of a .dmg file to an external disk.
2) 'with an appropriate buffer size to copy over the whole block image, including partition table and boot sector'
-> what do you mean by that and how can I determine which buffer size is appropriate ?
-> how did you determine the 131072 size ?
For my use I trusted blindly the example and used the bs=131072 option. Untill now it seems to be working.. (it's still copying).
I'm currenlty getting tons of lines on my terminal screen that look like :
..
CZlibDecompressor::decompressData: src 0x02E4AA97 srcLen 116073
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E61F0D srcLen 20723
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
with sometimes long series of
..
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
..
I notice the destLen (I suppose it means block destination length) 262144 is exactly the double of the bs=131072 that was used before. I'm curious if anyone can help me understand this. Does this mean the source data is sparsed over the destination disk by blocks of 131072 or 262144 bytes, thereby fragmenting the disk ?
In your replies, please kindly take into account that I'm a French newbie with a fair level of ignorance of OSX command line technical slang, however not completely ignorant with computers either (one piece of paper even says I'm an engineer :), it's just that I don't understand what the buffer size technically means here.
Many thanks in advance for your insights !