Dmg Starting At Higher Level

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Higher

I used the Burning Blade of Abezeth (+30% to all dmg) and level 90 Spiral Carve enhancements to maximize the damage for fun. I know I know ChronoCommander is out of order in the list. The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table, not your level in a particular class. So, if you are a Cleric 6/fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a Fighter or your seventh level as a Cleric. Sorry if there is/was a thread like this, but - On page 135 of the DMG there's a convenient table labeled 'Character Wealth By Level' which shows how much - by D&D standards - a character should make from his adventures at any non-epic given level in gold, gems, art, magic items and/or etc.

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Dmg Starting At Higher Level Of Life

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Dmg Starting At Higher Level Youtube

Hi,
I'm actually skimming over OotA. My actual group is playing in a Waterdeep campaign, but have to leave Waterdeep for an adventure. At the moment they are at the beginning of Level 4.
Now I like the Idea of getting captured by drow and having to escape the Underdark.
I wondered If you could start with a Drow ambush and getting the party (5 Level 4 PCs) captured. Then you would not have to play everything from the first chapters, just the interesting stuff and the PCs will return to the surface at level 7.
Do you think this could work? Would you do this? Do you have further ideas?
One additional thing that bothers me: 9 NPCs which are also captures. I was thinking about letting some of them die early on, or that there are random encounters where the PCs must chose which one to save. So that the PCs will only have do deal with 2-3 NPCs. Maybe just starting with only 6 and then letting a few die?
I really do not like the idea of having too many NPCs. Maybe just saying 'there are 9 additional prisonrs, a drow, a gnome, ..' and then letting the story chose which are important and which not? Maybe the Drow catch on to the PCs and a few of the prisoners do not manage to escape?
Are the NPCs important for the further adventure?
So. Maybe you could help me with your ideas
best regards