Dungeons And Dragons 5e Dmg
Nerdardarchy discusses the 5th edition Dungeons and Dragons Dungeon Masters Guide. We break down the various sections of the DMG we find worthy of discussing.
- A few other games of chance were mentioned in the DMG but those games are not of much interest. Other games could, of course, be invented. Gambling in Dungeons and Dragons 5E. Again 5E rules seemed to avoid this topic like the plague. But others have suggested some possible gambling rules for 5E.
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- Dungeons & Dragons 5th edition. Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion through the second half of 2014. Unlike previous editions, this edition of the game was developed partly via a public open playtest.
- Questions or comments can be directed to [email protected] provided by Reaser. Rules provided by Wizards of the Coast under the OGL 1.0a. Check out the GitHub repo. Website built with MkDocs. Download the offline version of this site here.here.
Ability Scores
Character Creation Outline
Gods & Pantheons
Races
- 3rd Party Publisher Races
Classes
- 3rd Party Publisher Classes
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
Feats
Equipment
- Adventuring Gear
- Armor
- Mounts and Vehicles
- Tools
- Weapons
Spellcasting
- 3rd Party Publisher Spells
- Alternate Magic Rules
- Spell Lists by Class
- Spells A-Z
Magic Items
- Artifacts
- Magic Armor and Weapons
- Magic Items by Other Publishers
- Magic Rings
- Rods, Staves & Wands
- Wondrous Items
Monsters & Foes
- Monster Templates
- Monsters By Type
- NPCs
Gamemastering
- Alternative Rules (other Publishers)
- Diseases
- Hypertech (3pp)
- Magic Items
- Monsters & Foes
- Naval Adventures
- Poisons
- The Planes of Existence
Hit Points 93 (11d10 + 33)
Speed 30 ft., burrow 20 ft.
20 (+5)
16 (+3)
10 (+0)
Languages Umber Hulk
Challenge
Dungeons And Dragons 5e Dmg
5 (1800 XP)Confusing Caze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.
Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.
Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.
Dungeons And Dragons 5e Damage Types
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. /microsoft-office-2016-for-mac-free-download-full-version.html.