Fire Dmg Poe

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This page on PoE Wikipedia says. The burning damage over time is 40% of the base damage of the hit of fire damage, per second. Righteous Fire does not hit, but its burning damage per second is still increased by 40% of the base fire damage a character would deal. Therefore both modifiers have the same effect. Only real reson to convert to Chaos was Reflect. With Totems this point makes no sense, as you dont get kileld by reflect anyway. Apeps is a whle diffrent story, it has very high castspeed and added damage to spells, which was really special befor 2.0. Now you will get the same result with a high castspeed + added fire to spells rare wand. Should really have buffed up Apeps by alot. Poe.trade can automatically generate your search based on an item. This is useful when you're looking for upgrades or trying to price something. This field allows you to search items based on their name. Note that this field only accepts full words. For example, scouring is a valid query but scour will yield zero results.

  1. Fire Damage Port St Lucie
  2. Fire Damage Poe
  3. Added Fire Damage Poe Wiki
  4. Extra Fire Damage Poe
One of the most popular and extremely tanky End-game build in Path of Exile

Updated for Patch 3.6

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Estimated budget: high

Guide notes
March 26, 2019
-Updated for Patch 3.6

Righteous Fire Juggernaut is one of the most popular Righteous Fire builds out there. Juggernaut provides very Damage Mitigation and Life Regeneration from nine Endurance Charges and Ascendancy Passives. It's a very tanky and durable build, which is very popular for Uber Lab farming thanks to the insane Regen. and Physical Damage Reduction. This Righteous Fire Juggernaut can do all content, however, he single-target DPS makes the end-game fights a bit longer.

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1. Gameplay

Righteous Fire is a very unique Spell which rapidly burns you and all nearby enemies. Righteous Fire deals very high Fire Damage over Time which is based on your maximum Life. Tanky Marauder characters are one of the best for this type of builds, with high Life and Life Renegeration allowing you to sustain very high self-damage even during end-game encounters. This build provides few thousand Life Regenerated per second even with Righteous Fire enabled making it an extremely tanky and durable build. And because of the Righteous Fire mechanic, it has very high DPS even on a character that does not directly benefit from Spell Damage Passives.

0:06 Tier 14 Crimson Temple
0:31 Tier 15 Orchard
1:09 Tier 15 Sunken Temple
1:47 Uber Lab Farming
This video was recorded on a level 83 Juggernaut on Delve Softcore. The total budget of the build was approximately 16 Exalted Orbs. Elder Helmet is the most expensive part and costs approximately 6 Exalted Orbs


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2. Build's PROS & CONS

PROS
  • extremely tanky with over 8,000 Life and around 3,000 Life Regeneration per second
  • easy to level-up
  • good mobility and clear speed
  • good AoE Damage
CONS
  • mediocre single-target DPS
  • end-game gear is very expensive
  • can't do: no regeneration, reduced regeneration, reduced Fire Resistance maps

3. Leveling tips

This build is best to be leveled up with a combination of Flame and Searing Bond Totems. It is not the fastest character to level-up, but because of very good defenses, you should have no problems progressing in the campaign mode. It's just not going to be as fast a ranged or spell-caster build. There are several cheap and powerful unique items which grant very high bonus Burning Damage and should be acquired as soon as possible.

Suggested leveling Gem setups:

Searing Bond Totem setup
Searing Bond - your primary source of Damage during the leveling phase. It summons a Totem which connects you and your other Totems with a beam of Fire that deals Fire Damage per second
Burning Damage Support - grants high Burning Damage bonus to supported skills
Controlled Destruction Support - grants high bonus Spell Damage
Elemental Focus Support - greatly increases Elemental Damage dealt
Flame Totem setup
Flame Totem - one of the most basic Totems in the game. It casts Fire projectiles which deal a moderate amount of damage
Multiple Totems Support - lets you spawn two additional Flame Totems, and doubles the number of Totems you summon at once
Faster Casting Support - will increase Flame Totem's Rate of Fire
Greater Multiple Projectiles Support - greatly increases your DPS multiplying the number of Flame Totem's projectiles
Firestorm setup
Firestorm - good for clearing areas. Has much better range and radius than your Totems
Increased Area of Effect Support - increases the radius of supported spells
Spell Echo Support - makes Firestorm to be cast additional time with greatly increased Cast Speed
Utility Gems
Clarity - grants increased Mana Regeneration
Summon Stone Golem - grants increased Life Regen.
Herald of Ash - grants increased Fire Spell Damage and causes AoE explosions
Flammability - recommended Curse for this build

Bandits:

We recommend killing all the Bandits for two additional Passive Skill Points

Leveling Skill Trees:

35 Points Skill Tree
Priorities: 1) Warrior's Blood 2) Born to Fight 3) Ancestral Bond 4) Holy Fire 5) Devotion

60 Points Skill Tree
Priorities: 1) Constitution 2) Elemental Equilibrium 3) Barbarism 4) Elemental Overload

Recommended leveling items:

Ashcaller - one of the best leveling Wands for builds that utilize Burning Damage
(18-22)% increased Spell Damage
Adds (10-14) to (18-22) Fire Damage
Adds (4-6) to (7-9) Fire Damage to Spells
(40-50)% increased Burning Damage
(16-22)% chance to Ignite
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
Pyre - another terrific unique item that buffs Burning Damage. You can use two of those for a very good effect
+(20-30)% to Cold Resistance
+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Goldrim - this Helmet will greatly increase your effective Life
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Trolltimber Spire - amazing leveling shield for this build. Increases the AoE of your Totems and grants Life Leech
+(20-30) to maximum Life
3% reduced Movement Speed (Hidden)
(130-150)% increased Armour
+(40-60) to maximum Life
0.5% of Life Regenerated per second
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life

4. Final Skill Tree, Ascendancy Points, and Pantheon

Fire Damage Port St Lucie

Final Skill Tree:

113 Points Final Skill Tree
113 Points Path of Building(PoB) link
You should refund the Ancestral Bond Passives as soon as you switch to Righteous Fire at approximately level 68

Ascendancy points:

Preferably in that order:

  1. Unflinching
  2. Unstoppable
  3. Unyielding
  4. Unrelenting

Pantheon:

Major God: Soul of Arakaali 5% reduced Damage taken from Damage Over Time, 10% chance to Avoid Lightning Damage when Hit

Minor God: Soul of Abberath 5% reduced Fire Damage took while moving, Unaffected by Burning Ground

Both of these Gods reduce the Damage over Time dealt with Righteous Fire

5. Final Gems links

[DPS] Righteous Fire
Righteous Fire - your primary DPS source. When properly geared you can sustain Righteous Fire all the time
Efficacy Support - increases Righteous Fire Spell Damage and Damage over Time
Elemental Focus Support
Increased Area of Effect Support - great Support Gem for leveling and Map farming
Support Gems granted by Elder Helmet
Concentrated Effect Support
Burning Damage Support
[DPS] Scorching Ray
Scorching Ray - your secondary form of DPS. Scorching Ray on top of high DPS, reduces affected monsters' resistance to Fire Damage
Efficacy Support
Burning Damage Support
Support Gem granted by Shaper Scepter
Elemental Focus Support
Vagan Master craft
Blood Magic Support
[MOBILITY] Shield Charge
Shield Charge - your main Movement Skill
Blood Magic Support - makes Shield Charge cost Life instead of Mana
Fortify Support- grants the Fortify buff on melee Hits with Shield Charge
[UTILITY] Golem
Summon Stone Golem - Stone Golem grants extra Life Regeneration per second
[AURAS] Vitality & Purity of Fire
Vaal Impurity of Fire - this Aura will grant additional Fire Resistance, as well as increase your maximum Fire Resistance by 4%. Also, the Vaal Skill makes you ignore nearby enemies Fire Resistance for a brief duration
Vitality - this Aura grants high Life Regeneration per second
[UTILITY] Orb of Storms
Orb of Storms - Orb of Storms is an extremely important addition to this build. It procs both Elemental Equilibrium and Elemental Overload buffs. It is auto-cast and should be kept at level 10
Cast when Damage Taken - will auto-cast your supported Curse. Do not level this Gem at all for most frequent casts
Increased Critical Strikes Support - increases Orb of Storms' Crit. Chance
[UTILITY] Flammability
Flammability - our recommended Curse. Keep this Curse Gem at level 11
Cast when Damage Taken - will auto-cast your supported Curse. Keep CwDT Gem at level 8


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5. Gear Setup

Let's get down to the most interesting part of this build. We have decided to list only the best gear, as most of the previously mentioned Skill Gems are specifically set up for Kaom's Heart and Elder Helmet variation. You can as well play it with regular Rare items without the extra Support Gems, but this build will lack a lot of speed.

Fire damage leech poe

Fire Damage Poe

  1. Provide 8,000 Life and 3,000 Life Regeneration per second
  2. Cap your Elemental Resistances
  3. Allow efficient Map and Uber Lab farming

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Fire/Elemental/Burning Damage
  4. Life Regeneration
  5. Armour

Added Fire Damage Poe Wiki

(Helmet) Rare Elder Helmet - is the best in the slot
Min. requirements:
60 maximum Life
Socketed Gems are supported by level # Burning Damage
Socketed Gems are supported by level # Concentrated Effect
Optional affixes:
Elemental Resistances
Life Regeneration per second
Helmet enchantment:
40% increased Righteous Fire Damage
30% increased Despair Curse Effect
(Body Armour) Kaom's Heart - the best in the slot. It grants the highest bonus Maximum Life out of all items in Path of Exile excluding Legacy gear
Has no Sockets
+500 to maximum Life
(20-40)% increased Fire Damage
(Weapon Slot) Shaper Scepter - the preferred weapon for your Scorching Ray setup. Very important note: You can't have Added Fire Damage to Attacks and Spells on it, or it will ruin your Elemental Equilibrium bonus
Min. requirements:
40% increased Elemental Damage
Socketed Gems are supported by level # Elemental Focus (Shaper)
Socketed Gems are supported by level 1 Blood Magic (Vagan)
Added Lightning Damage to Attacks
Optional affixes:
Increased Attack Speed
(Shield) Saffel's Frame - one of the best shields for this build and at the same time a very inexpensive option
+4% to all Elemental Resistances
3% reduced Movement Speed (Hidden)
(15-20)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
(Boots) Windshriek - our recommended pick for this build. Allows you to benefit from two Curses - Flammability and Despair from Witchfire Brew Flask
(200-250)% increased Armour
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
(10-20)% increased Elemental Damage
Enemies can have 1 additional Curse (Hidden)
60% increased Area of Effect of Curse Skills
Boot enchantment:
Regenerate 2% of Life and Mana per second if you were Hit Recently
(Belt) Rare Belt - aim for the highest Maximum Life bonus you can afford. Elder Belt will be the best in the slot
Min. requirements:
110 maximum Life
35% Cold Resistance
40% Lightning Resistance
Optional affixes:
increased Maximum Life (Elder)
increased Life Recovery Rate (Elder)
(Amulet) Xoph's Heart - the best in the slot and the end-game amulet for this build. It makes you cover enemies in Ash, which greatly increases the Damage they take. It's an extremely valuable item when facing end-game Bosses as Righteous Fire Juggernaut
+(20-30) to Strength
+(20-30) to Strength
25% increased Fire Damage
+(25-35) to maximum Life
+(20-40)% to Fire Resistance
Cover Enemies in Ash when they Hit you
(Rings) Kaom's Way - mandatory Rings for this build. They grant one additional Endurance Charge each, and amazing Life Regeneration per second
Min. requirements:
90 maximum Life
Life Regenerated per second
10% All Elemental Resistances
Optional affixes:
increased Fire Damage
Attributes
(Gloves) Rare Gloves - preferably Elder Gloves with Faster Attacks affix for better mobility
Min. requirements:
60 maximum Life
35% Cold Resistance
35% Lightning Resistance
Optional affixes:
Socketed Gems are supported by level # Faster Attacks (Elder)
increased Attack Speed
Glove enchantment:
Commandment of Light
Commandment of Frost
(Jewels) Rare Jewels - with bonus Life and any of the following Damage bonuses
Recommended affixes:
increased maximum Life
increased Fire/Area/Burning/Damage over Time
Optional affixes:
Attributes
%Life Regenerated per second (affix available in Delve League)
(Flask) Witchfire Brew - the best utility Flask for this build. It greatly increases your Damage over Time
Creates a Smoke Cloud on Use
50% increased Charges used
(25-40)% increased Damage Over Time during Flask Effect
Grants level 21 Despair Curse Aura during Flask Effect
Other suggested Flasks:
  1. Ample Ruby Flask of Heat (immunity to Freeze and Chill effects and additional Fire Resistance)
  2. Ample Sulphur Flask of Staunching (immunity to Bleeding and Extra DPS)
  3. Experimenter's Granite Flask of Warding (immunity to Curses and increased Armour Rating)
  4. Ample Quicksilver Flask of Adrenaline (increased Movement Speed)

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We will appreciate all suggestions about this build. Also if you have a request for a future guide, please leave it in the comments below.

Pictures used in this article are the intellectual property of Grinding Gear Games.

I like it when games put all the info I need into the game proper. I'm sure I could search these forums and find out the answer to the question I'm about to ask, but don't you all agree it would be nicer if it was in game?
So I found gloves that 'Add 5-9 cold damage'. My question: to what? Melee attacks? Any weapon attacks? Any skills? There should be space enough in the tooltip to specify!
Last bumped on Aug 20, 2016, 1:34:56 PM
Posted by
DanielZKlein
on May 7, 2012, 4:45:45 AM
All added damage on gear are added to attacks (skill with attack time). I agree that they should be more clear on that one. It was exactly like that in D2 too
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Posted by
Progammer
on May 7, 2012, 6:28:24 AM
If you are using a lightning spell you get the 5-9 cold damage from the gloves, right? So is it possible for you to freeze/chill someone with only this 5-9 cold damage?
Posted by
ivkoto77777
on Oct 14, 2012, 7:36:23 PM
'
If you are using a lightning spell you get the 5-9 cold damage from the gloves, right? So is it possible for you to freeze/chill someone with only this 5-9 cold damage?

if you crit, it should be afaik. I burn shit with 1-3 fire dmg ^^
'Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..'
- Uzicorn, for teh children.
Posted by
Ludak021
on Oct 14, 2012, 7:41:49 PM
the 'x damage' on equipements is applied only to attacks, not to spells(dunno why).
Only the one on support gems is applied on the spells they support.
Posted by
on Oct 14, 2012, 8:29:00 PM
I'd say integer damage bonuses on gear applying to attacks (i.e. unarmed, melee or something that shoots projectiles) and not spells is fairly standard behaviour in any aRPG. Granted, you can never be sure with this game, but adding 'to attacks' after every mod of that kind is an ugly solution for something that should be intuitive.
Besides, it's easy enough to test something like this by taking off and putting on your gloves :)
Last edited by hubb on Oct 14, 2012, 9:19:38 PM
Posted by
on Oct 14, 2012, 9:07:01 PM
If the item says.
Increases cold damage by 3% (or something like that) that works for spells also right.?
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
Posted by
Powster
on Oct 14, 2012, 9:13:42 PM
Yes. That might seem less obvious but like I said you can equip it to check. That's what I do.
Posted by
on Oct 14, 2012, 9:21:13 PM
'
the 'x damage' on equipements is applied only to attacks, not to spells(dunno why).
Only the one on support gems is applied on the spells they support.

So then the question is: 'Does this added cold damage support gem make up for the lack of cold spells in my fire witch's arsenal?'. We all know how powerful the freeze/chill effects are. If I can add them effects to my fire spells, then I'd be almost as good as a cold witch.
Last edited by ivkoto77777 on Oct 14, 2012, 9:26:58 PM
Posted by
ivkoto77777
on Oct 14, 2012, 9:26:30 PM
'
'
the 'x damage' on equipements is applied only to attacks, not to spells(dunno why).
Only the one on support gems is applied on the spells they support.

So then the question is: 'Does this added cold damage support gem make up for the lack of cold spells in my fire witch's arsenal?'. We all know how powerful the freeze/chill effects are. If I can add them effects to my fire spells, then I'd be almost as good as a cold witch.

Pretty much.
I added lightning damage to my freezing pulse, and every time I crit, I add a shock stack to my enemies. Shit is fun.
'Minions of your minions are your minion's minions, not your minions.' - Mark
Posted by
on Oct 15, 2012, 2:32:39 AM

Extra Fire Damage Poe

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