Hanzo Arrow Dmg

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Hanzo, the more collected of the Shimada brothers, is an Overwatch hero that takes a certain level of skill in order to master. If not properly understood, chances are you're the Hanzo main people joke about. In an effort to make Hanzo a bit more accessible to players, Blizzard made a few changes to his play style, most notably his Scattered Arrow. Replaced with 'Storm Arrows,' it didn't take long before the swap out to come under fire once more. In addition to Hanzo's upcoming rework, we've also received a new update regarding Symmetra's changes coming soon.

Geoff Goodman, Overwatch developer, recently took to the game's forum to provide an update for Hanzo mains. He confirmed that internal nerfing was a success and that they've decided to move forward to scaling back his newfound abilities, 'We’re reducing the damage per arrow from 80 to 70, which not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.

The ability will still be very strong overall, but this change should help mitigate the most frustrating element of fighting against it. We’re looking at getting this change up onto the PTR soon.'

Prior to the change, below was what the latest patch brought for the sniper:

  • Storm Bow
    • Projectile speed increased from 85 to 100
  • Sonic Arrow
    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters
  • New Abilities
    • Lunge
      • Press jump while in the air to leap horizontally
    • Storm Arrows
      • Replaces his existing Scatter Arrow ability
      • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

In addition to the Hanzo redesign, Support class Symmetra continues on her journey from Support to Defense. Goodman added that progress is gong very well and that many of her changes have already begun bleeding over into testing servers. Here's the breakdown:

'Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air. This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.

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Secondly, her teleporter ability now requires a button input to trigger, but the teleporter works both directions. This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety. We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the teleporter once you’ve used it, so you can’t just spam back and forth instantly.

Those are the biggest changes since last post, but there have been many small numbers tweaks to get her in shape. Hopefully we’ll have something reasonably soon for you guys to see/play!'

With most of Overwatch's Support line-up consisting of healers, it did seem a bit odd that with her turret-centric play style she wasn't considered more defense. This re-design aims to change that, which will ultimately lead to her re-classification.

Update, April 19: The long-promised Hanzo rework is now available for testing on the Overwatch PTR.

Are you a Hanzo main? It’s okay. Your dark reputation up to this point is probably deserved, but don’t let that stop you from loving Overwatch’s dear, sweet arrow boy. Hanzo’s rework is now available on the PTR, letting you take the rebuilt offense hero for a spin.

Here’s why some Overwatch heroes still have a big identity problem.

Scatter Arrow is a thing of the past, replaced by the new Storm Arrows ability. This lets you rapidly fire up to six arrows, each launched at full power but with somewhat reduced damage. Hanzo also gets a Lunge ability, which lets you jump horizontally while in midair.

The rework also sees some slight alterations to Hanzo’s other abilities, as detailed below.

  • Storm Bow
    • Projectile speed increased from 85 to 100
  • Sonic Arrow
    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters

Our usual set of developer comments say that “the goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.”

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Now we merely have to ask ourselves whether Hanzo can come back from the brink of memedom. Take him for a test drive to find out. There’s plenty more of note in the full patch notes, including Junkrat and Genji nerfs along with some significant improvements to Lucio’s wallride. Oh, and you can finally play on Rialto.

Update, April 11:Blizzard have given us an idea when to expect the Hanzo rework – and what’s taken so long.

Overwatch’s Hanzo has been in line for a rework for some time, and we’re creeping up on a proper release for the reborn archer. It obviously didn’t come alongside the Retribution event, but Blizzard’s Aaron Keller says we don’t have much longer to wait.

Keller tells us that even though Hanzo’s rework didn’t launch with the latest update, “it will be coming sometime shortly after that.”

Hanzo’s been a problem character for a long while – a meme in the Overwatch community- and Blizzard are certainly aware of the hero’s reputation. “It’s funny, I think that there’s always been a reaction against Hanzo – specifically the scatter arrow. It’s hard to really pinpoint what can put a hero over the edge. Some of it is how much time we’ve got and some of it is if the things we’ve been trying are working.

“Hanzo’s been a character who we’ve had our eye on for a long time and we’ve actually tried a lot of different things on him internally, but most of them haven’t worked out for the character.”

We have an idea of what Hanzo’s rework will look like thanks to a tease on the Blizzard forums (see below), including a new rapid shot ability. “Geoff Goodman really kind of nailed an experience that’s still true to the originally character and also feels very powerful but also feels very fair to fight against at the same time,” Keller says. “So that’s what happened, we just came up with something that we thought was great.”

Original story, April 3:Hanzo has always been the butt of Overwatch jokes, but a sneak preview of his upcoming rework suggests he’ll be the one to have the last laugh.

Jeff Kaplan shared some details about how Hanzo’s rework is progressing on the Overwatch forums, including an image of the concept art for Hanzo’s new rapid shot ability.

Hanzo arrow dmg game

The rapid shot concept art shows Hanzo’s bow illuminated ghostly blue, this is purposely done so other players know when he is “in that mode.” However, we may not see this exact design hit live servers.

Image credit: Blizzard.

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Hanzo Arrow Dmg Game

“We’ve done a lot of playtesting of his new rapid shot ability (that’s the working name),” Jeff Kaplan wrote. “We’re happy with that, the sonic arrow changes and the increase in speed of his arrows. It’s all feeling pretty good.”

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“Sonic arrow cooldown is significantly fast,” Kaplan continued. “End result: you can move it around more.”

Hanzo Storm Arrow Damage

Though we don’t know exactly when the Hanzo rework will hit live servers, it shouldn’t be long before these changes hit the PTR.