Ho To Stack Crit Hit Dmg

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  1. Crit Hit Con

That seems really low, 5. crit damage primary alone gives +36%, and then there's the probable crit damage sets and secondaries. Going with the crit damage and physical damage suggested he could probably get a 14k crit. Physical damage 2710 x 2.925 = 7926.75, multiplied by crit damage 180% for 14268 critical hit.

Stat Priority Patch 2.1.2

Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Demon Hunter. Below are listed the two stat priorities for both max damage and max survivability.

Max DPS

Weapon Damage > Dexterity > Crit Chance >= Crit Damage > Attack Speed

Max Survivability

Resists = Armor > Dexterity = Vitality

DPS Stats Breakdown

Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.

Dexterity
Multiplies all Demon Hunter damage.

Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.

Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.

Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.

Survival Stats Breakdown

Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.

Armor
Reduces the amount of damage received from all attacks.

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Crit Hit Con

Dexterity
Increases Armor rating.

Vitality
Increases your maximum amount of Health.

Demon Hunter Stats

The following stats are specific to a Demon Hunter:

Max Discipline
Increases your maximum amount of Discipline.

Hatred Regeneration
Increases the amount of Hatred generated.

Demon Hunter Skill Bonus
These bonuses increase the damage of certain Demon Hunter skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:

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Attack Types: Normal Attack Critical Attack Charge Attack
Other Damage Types: Plain Damage Bonus Damage Supplemental Damage
Damage Formula: Basic Concepts Detailed Formula Damage Cap Examples and Guidelines

Critical hit rate, unlike how it is commonly defined in other RPGs, is a random chance to deal additional damage, only to enemies weak to the damage's element or enemies without an element, on a separate damage multiplier. Because of this limitation, it means critical hit rate is useless against the other 5 elements. General purpose teams will find little use for crit, but the introduction of damage resistance against non-weakness damage has given a new life to Crit-based setups.

All sources of critical damage are additive. When multiple sources of Critical Hit proc, the boost in damage gets added up. For example, if both level 75 Silva's and 4* Odin's proc at the same time, Silva's damage will be boosted by 75% + 30% = 105%.[1]

Critical damage is still affected by the damage cap, although high-powered crits can push particularly strong attacks a fair amount past the soft cap.

Sources of Crit[editedit source]

Critical Hit sources can be found in buff form and in character and weapon passive form. Both critical damage and crit chance can vary between sources.

Character Extended Mastery Perks[editedit source]

Critical Hit EMPs are one of the most common ways to obtain crit for characters that possess them. When maxed out, each Crit node gives a 25% chance of adding +25% Critical damage from EMPs for the turn.

A character gets a guaranteed Critical Hit EMP if they are Human, Draph, or Attack style and can have additional Crit EMP as individual perks.

Weapon Skills[editedit source]

The weapon skills Verity, Restraint, and Celere provide Critical hit chance. Crits from these sources add +50% damage. Critical Hit commonly appears as a Small skill in tandem with an Attack Up skill.

SSR Weapons with Critical Hit skills:

  • 100 Gold Moon Weapons: ,
  • Fire: (both variants), (level 120+), , ,
  • Water: (both variants), (level 120+, , , , ,
  • Earth: , (limit 1), (level 120+),
  • Wind: , , (limit 1), , ,
  • Light: ,
  • Dark: , ,

Character Passives[editedit source]

Some characters passively have a chance to score a critical hit:

  • Jeanne d'Arc: 10% Chance for +30% Critical Damage

Critical Hit Buff[editedit source]

buffs are generally self-only buffs for Attacker characters. Niyon and 4* Odin are ways to give a crit buff to the entire team.

References[editedit source]

  1. https://docs.google.com/spreadsheets/d/1kj_cAOMowdVgXriVA4m1pTPD3CyOquGQXowHnkmYaos/edit#gid=900458453
Ho To Stack Crit Hit Dmg
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