Mhw Increase Sticky And Cluster Dmg
Mar 31, 2018 What gear/gun do you use, afaik cluster damage is just affected by high raw attack so pumping attack up, peak performance, and possibly agitator would be the few ways to increase damage? 3 points 1 year ago. What gun are you using and when you wear your armor set, how much attack damage does it say when you look at your. The spread 3 builds obviously use spread 3. I listed the cluster as using sticky/wyvern backup. Uhhh normal 3 hbg is ok. Normal2 lbg is ok. Spread2 lbg is ok. Im not super familiar with blazooka stuff think its just obsolete cluster stuff now. If theyre not in the builds i linked, i dont have them offhand. Apr 03, 2018 Every monster in Monster Hunter World requires a specific armor and weapon set to take it down in the most efficient way possible. So let’s break down the monsters and see the best build for all.
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- Mhw Increase Sticky And Cluster Dmg 2017
- Mhw Increase Sticky And Cluster Dmg File
- Mhw Increase Sticky And Cluster Dmg 2
The Heavy Bowgun (HBG) makes up for its smaller ammo selection with larger clips and greater firepower. Leveraging the HBG's Special Ammo gives it a momentous advantage against monsters while in combat.
The only skills in the game that specifically buff WyvernSnipe are Focus (increase the speed that the Special Ammo meter recharges) and Special Ammo Boost (increase the damage). Sticky 1, Poison 1, Paralysis 1, Demon. I played bow a lot in 3U, and I've used several Bow and HBG sets in MHW. Nothing has been even remotely as fun as these. Dec 22, 2016 Extending the size of an iSCSI based Cluster Shared Volume (CSV) in Windows Server 2012 Published by Tyler Woods on December 22, 2016 December 22, 2016. I just had to expand the size of one of our CSV’s without much notice. I wasn’t prepared for.
- Customization
Strength & Weakness
Strength | Weakness |
---|---|
|
|
Customization
Like the LBG, the Heavy Bowgun can also use custom mods to improve its attributes. To customize the HBG, the player needs to talk to the Smithy. The following mods can be equipped:
Mod | Name | Effect(s) |
---|---|---|
Recoil Suppressor | Reduces recoils for certain ammo type. The strength of this effect depends on the ammo. | |
Reload Assist | Reduces reload time for specific ammo. The strength of this effect depends on the ammo. | |
Deviation Suppressor | Reduces ammo deviation when firing. Cannot be used on HBGs without deviation. | |
Close Range Up | Increase attack power when firing at close range. | |
Range Attack Up | Increase attack power when firing at long range. | |
Shield | Automatically defend the player when the HBG is drawn. |
If a HBG's attribute is improved by an installed mod, it will be highlighted in green. Some attributes require just 1 mod for improvement, but others may require multiple mods. Mods can be stacked to improve their effects, and mods of the same type can be stacked up to 3 times.
The HBG's rarity determines how many mods it can equip.
Weapon Rarity | Numbers of mod |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
Recoil
Recoil refers to the severity of weapon kickback when a shot is fired. Different ammunitions have different recoils. Strong recoil will have a sever kickback effect and renders the player immobile during the recoil animation.
Reload
Reload refers to how fast ammo can be reloaded. Reload speed differs between ammo types.
Deviation
Deviation affects the direction and severity of bullet deviation when it was fired. Deviation is the same regardless of the ammo used. The further a shot travels, the stronger the effect of deviation has on its accuracy. Mac office 2011 download.
Mhw Increase Sticky And Cluster Dmg 2017
Critical Distance
Critical Distance (Critical Range) refers to the distance at which shots fired by the player will deal the most amount of damage.
Special Ammo
HBG can load Special Ammo, which does not consume any additional resources to use. Special ammo can be loaded () and used at the whim of the player. Once used, Special Ammo will recharge slowly.
Special Ammo | Name | Descriptions |
---|---|---|
Wyvernheart | Works like gatling gun. Unlike the other Special Ammo, Wyvernheart ammo doesn't require a full charge to use. Wyvernheart Ammo can be fired consecutively by just holding down R2. | |
Wyvern Snipe | A single-shot piercing round. This shot inflicts multiple hits as it pierces through the monster’s body. Each hit leave a small explosive. All explosives will will explode shortly after. |
Combat Tips
- Critical Distance varies by ammo type, so being aware of the Critical Distance for all the shots being used is critical in maximizing damage.
- Some kinds of ammo don't require standing still to reload. Knowing which kinds of ammo can be reloaded while moving and which kinds can't is helpful in staying safe while in combat.
- While HBG cannot side-step like the LBG, the player can still roll () to move out of dangerous positions.
Movelist
Move | Button (+Condition) | Properties |
---|---|---|
Draw Weapon | Draw Attack > R2 | |
Draw Weapon | Draw Attack > | Automatically performs a Reload if the current ammo is not fully loaded. |
Aim | Hold L2 | Left-stick controls movement. Right-stick to aim. |
Fire | R2 | R2 to fire. Firing from the hip without aiming is possible. Firing midair is possible. Different bullets have different level of Recoil, and stronger Recoil will cause the player to be pushed. |
Roll | Roll in the selected direction | |
Reload | Out of ammo > R2 | Reload the current ammo. Some kinds of ammo can be loaded while walking, while others force the player to stop to reload. |
Load/Unload Special Ammo | Load/Unload Special Ammo. When Special Ammo is loaded, the player cannot cycle to other ammo. Unloading Special Ammo will automatically happen when the Special Ammo is depleted. | |
Cycle through Ammo | L1 + / Dpad Up/Down | |
Melee Attack | + | |
While sliding down a slope with weapon sheathed | Combos into
| |
Jumping Reload | Midair Draw Attack > /R2 Midair > |
- Motion values are listed per hit.
- Wyvernheart becomes more powerful when fired at the same body part.
- Wyvernsnipe Explosion becomes more powerful the more hits the projectile made.
Move | Damage Type | Motion Value | Stun | Exhaust |
---|---|---|---|---|
Melee Attack | Blunt | 30 | 30 | 30 |
Jumping Reload | Blunt | 30 | 30 | 30 |
Wyvernheart | Shot | 9 | - | - |
Wyvernsnipe | Shot | 20 (multiple times) | - | - |
Wyvernsnipe Explosion (S) | Blunt | 38 (per Wyvernsnipe Hit) | 20 | - |
Wyvernsnipe Explosion (M) | Blunt | 49 (per Wyvernsnipe Hit) | 35 | - |
Wyvernsnipe Explosion (L) | Blunt | 81 (per Wyvernsnipe Hit) | 55 | - |
Mhw Increase Sticky And Cluster Dmg File
Ammo Motion Values
Mhw Increase Sticky And Cluster Dmg 2
Ammo | Motion Value | Stun | Exhaust |
---|---|---|---|
Normal 1 | - | - | |
Normal 2 | - | - | |
Normal 3 | - | - | |
Pierce 1 | - | - | |
Pierce 2 | - | - | |
Pierce 3 | - | - | |
Spread 1 | 6 | - | - |
Spread 2 | 7 | - | - |
Spread 3 | 8 | - | - |
Sticky 1 | 12 | 30 | - |
Sticky 2 | 16 | 50 | - |
Sticky 3 | 19 | 100 | - |
Sticky Projectile | 1 | - | - |
Cluster Bomb 1 | 19 | - | - |
Cluster Bomb 2 | 22 | - | - |
Cluster Bomb 3 | 28 | - | - |
Cluster Projectile | 1 | - | - |
Recover 1 | 0 | - | - |
Recover 2 | 0 | - | - |
Poison 1 | 1 | - | - |
Poison 2 | 1 | - | - |
Paralysis 1 | 1 | - | - |
Paralysis 2 | 1 | - | - |
Sleep 1 | 1 | - | - |
Sleep 2 | 1 | - | - |
Exhaust 1 | 1 | 20 | 50 |
Exhaust 2 | 1 | 30 | 100 |
Flaming | 5 | - | - |
Water | 5 | - | - |
Freeze | 5 | - | - |
Thunder | 5 | - | - |
Dragon | 2 | - | - |
Slicing Projectile | 1 | - | - |
Slicing | - | - | |
Wyvern (Primary) | 70 | - | - |
Wyvern (Additional) | - | - | |
Demon | 0 | - | - |
Armor | 0 | - | - |
Tranq | 0 | - | - |