Totem Crit Or Dmg
Updated for Patch 3.8
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Holy Flame Totem summons totem that fires a stream of flame at nearby enemies, dealing fire damage to them. Damage from the totem deals physical damage converted to fire damage. Each totem also creates consecrated ground around it that also makes allies standing on it immune to curses. Totem range is 100. For 150 crit damage it would be: extra 9.000 dmg divided by 2.5 (100% non critical hit + 150% crit damage) equals 3600 bonus damage. So this 30k dmg ability would most likely do 33.600 damage instead of this 39k expected damage. You could improve this number if you could reach this 30k damage with more atk and less crit dmg cause you would.
Estimated budget: medium
Guide notes |
September 12, 2019 -Updated for Patch 3.8 |
Holy Flame Totem is a reworked version of old school Flame Totem skill gem, with plenty of changes made to it. New version fires 3 projectiles instead of one, creates Consecrated Ground around the totem, which makes you immune to Curses and converts Physical Damage to Fire, which combined with Avatar of Fire provides full Physical and half of other elements conversion to Fire, which scales insanely well with all additional Damage to Spells sources. This build has great clear speed as well as single-target damage and great survivability, thanks to Totems taking most of the incoming damage.
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1. Gameplay
Hierophant Ascendancy is the best choice for this build - not only provides a lot of Mana that works really good with Mind over Matter but also grants Power and Endurance Charges generation. Pursuit of Faith and Ritual Awakening grants insane damage for Totems and allows us to summon an additional Totem.
This build has great survivability thanks to High Life and using Mind over Matter, which converts Damage to be taken from Mana instead of Life. As for the gameplay, you place your totems and watch them burn all enemies with holy fire. This build is also recommended as a League Starter because it requires no unique items to farm even Red Maps with ease. With few investments, it's possible to kill all the Guardians and the Shaper himself.
0:06 Tier 16 Maze of the Minotaur |
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
You are leveling with Holy Flame Totem since level 4, with all supporting skills that you will use in the endgame. Three Totems with first Ascendancy point in Pursuit of Faith are more than enough to carry you to the mapping phase.
Suggested leveling Gem setups:
Holy Flame Totem setup | |
Holy Flame Totem - your primary Spell that will be used in endgame build as well | |
Infused Channeling Support - since Totems are channeling the Flames, this is the best Damage support for them | |
Added Fire Damage Support - adds additional Fire Damage based on Physical Damage |
Flame Dash setup | |
Flame Dash - your main Mobility Skill | |
Faster Casting Support - increases your Flame Dash casting speed and movement | |
Portal - it can save you tons of Portal Scrolls |
Utility Gems | |
Flammability - a great curse for Fire builds. Reduces cursed enemies Fire Resistance | |
Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies |
Bandits:
We recommend helping Alira for Mana Regeneration, Critical Strike Multiplier, and Elemental Resistances
Leveling Skill Trees:
31 Points Skill Tree
Priorities: 1) Righteous Decree 2) Retribution 3) Light of Divinity 4) Ancestral Bond 5) Divine Judgement
62 Points Skill Tree
Priorities: 1) Divine Wrath 2) Purity of Flesh 3) Avatar of Fire 4) Arcane Potency 5) Quick Recovery 6) Shamanistic Fury 7) Heart and Soul
Recommended leveling items:
Le Heup of All - they provide everything - Attributes, Damage, and Resistances. Perfect choices for the whole leveling process | |
(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - one of the best leveling Helmets in Path of Exile, will fix your Elemental Resistances during leveling | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - insane leveling item, Tabula Rasa with its 6-link by itself will carry you through the leveling process | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Axiom Perpetuum - best leveling weapon in the game for spellcasters. A lot of Additional Damage to Spells and an insane amount of Critical Strike Chance. Recommended to dual-wield them | |
(4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells |
Trolltimber Spire- very cheap shield, that will provide a lot of Life Regeneration and damage dealt by your Totems will be leeched to you | |
(130-150)% increased Armour +(40-60) to maximum Life 0.5% of Life Regenerated per second 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life |
4. Final Skill tree, Ascendancy Points, and Pantheon
Final Skill Tree:
113 Points Final Skill Tree
113 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
- Pursuit of Faith
- Ritual of Awakening
- Conviction of Power
- Divine Guidance
Pantheon:
Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
[DPS] Holy Flame Totem | |
Holy Flame Totem | |
Infused Channeling Support | |
Added Fire Damage Support - adds additional Fire Damage based on Physical Damage | |
Controlled Destruction Support - in exchange for a bit of Critical Strike Chance it will increase Spell Damage by a lot | |
Elemental Focus Support - a great boost to Elemental Damage | |
Fire Penetration Support - penetrates enemy's Fire Resistance |
[UTILITY] Wave of Conviction Trap setup | |
Wave of Conviction - we are going to use this skill with Trap Support to apply Combustion debuff to enemies | |
Trap Support - Wave of Conviction will be cast by Traps | |
Advanced Traps Support - increases Trap throwing speed and reduces the cooldown | |
Combustion Support - enemies hit with Wave of Conviction will have their Fire Resistance reduced |
[MOBILITY] Flame Dash setup | |
Flame Dash - main mobility skill for faster movement through maps | |
Faster Casting Support - increases Flame Dash casting speed by a lot | |
Arcane Surge Support - after casting Flame Dash you will gain the Arcane Surge buff, that increases Spell Damage and Cast Speed. Keep this Gem at level 7 so it procs with each cast |
[UTILITY] Immortal Call and Vaal Righteous Fire setup | |
Immortal Call - grants brief immunity to Physical Damage. Keep it at level 9 | |
Cast when Damage Taken Support - will auto-cast Immortal Call. Keep it at level 7 | |
Increased Duration Support - increases the duration of Immortal Call and Vaal Righteous Fire | |
Vaal Righteous Fire - for a short amount of time it will grant an insane amount of Spell Damage. Use it against bosses |
[AURA] Herald of Ash setup | |
Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies | |
Enlighten Support - need at least level 3. It will reduce mana reservation of Herald of Ash |
[UTILITY/CURSE] Golem and Projectile Weakness | |
Cast when Damage Taken Support - will auto-cast your Golem Spell. Keep this Gem at level 6 | |
Summon Stone Golem - grants life regeneration and will be automatically cast by CwDT support. Keep your Golem's Gem on level 8 | |
Projectile Weakness - cursed enemies will take increased damage from Projectiles. Keep this Gem on level 9 | |
Increased Duration Support - increased duration time for Projectile Weakness |
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5. Gear Setup
Below you will find all the recommended and required gear for this build. Most of the items should be easily obtained, and everything can be temporarily replaced with cheaper rare items.
Our recommended items will:
- Cap your resistances
- Give you enough DPS/Life to start mapping successfully
Stat priorities on items:
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(Helmet) Rare Helmet- this is a very solid option for this build. Picking up a rare helmet will make it much easier to cap Elemental Resistances and wear the other required unique gear | |
Min. requirements: 80 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance | |
Helmet enchantments: Flame Totem fires 2 additional projectiles | |
(Weapon) Rare Shaper Sceptre- it's definitely best in slot weapon for this build | |
Min. requirements: | |
(Shield) Rare Shield - from patch 3.5 we can craft +1 to the number of summoned Totems to shield, so it's our best offhand shield for this build | |
Min. requirements: 30% increased Spell Damage 80% increased Critical Strike Chance for Spells 80 to maximum Life Crafted: +1 to maximum number of Summoned Totems Optional affixes: Increased Cast Speed | |
(Body Armour) ElderRare Armour - definitely our go-to armor. Aim for highest life and level to supported gems | |
Min. requirements: 120 maximum Life +1 to level of Socketed Support Gems 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance | |
(Boots) Rare Boots - they are the best choice if you need to fix your resistances. Get with highest Life, Resistances and Movement Speed | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance 25% Movement Speed | |
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently | |
(Gloves) Rare Gloves - if you need to fix your Resistances and increase Maximum Life they are the go-to choice | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance Optional affixes: Maximum Mana | |
(Belt) Rare Belt | |
Min. requirements: 70 maximum Life 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance Optional affixes: Increased Flask Effect Duration | |
(Belt) The Tactician - the best in the slot, provides a lot of Attributes, Flask Charges, Resistances and Critical Strike Chance | |
(20-30)% increased Stun Duration on Enemies (25-40)% increased Global Physical Damage +(40-50) to Strength +(40-50) to Intelligence 50% increased Flask Charges gained +(20-25)% to all Elemental Resistances while you have at least 200 Strength (50-60)% increased Critical Strike Chance while you have at least 200 Intelligence | |
(Amulet) Rare Amulet- it's the best option, will provide a big DPS boost with Global Critical Strike Multiplier and more Life | |
Min. requirements: 60 maximum Life 10% All Elemental Resistances 25% Global Critical Strike Multiplier 15% Spell Damage Crafted: +(34-40) to maximum Mana 6% of Damage taken gained as Mana over 4 seconds when Hit Optional affixes: Increased Critical Strike Chance | |
(Ring) Rare Rings | |
Min. requirements: 40 maximum Life 15% All Elemental Resistances 25% Increased Fire Damage Optional affixes: Resistances | |
(Jewel) Abyss Jewels - with added flat Fire Damage to Spells | |
Recommended affixes: Added Fire Damage to Spells Increased Critical Strike Multiplier maximum Life | |
(Jewel) Rare Jewels - they should provide extra Life and damage | |
Recommended affixes: increased maximum Life increased Spell Damage increased Global Critical Strike Multiplier Optional affixes: increased Fire Damage increased Cast Speed | |
(Jewel) Rain of Splinters - if you don't have the Helmet enchantment and/or Dying Sun, this Jewel will greatly increase your DPS. Also, aim for the lowest damage reduction possible | |
(50-30)% reduced Totem Damage Totems fire 2 additional Projectiles | |
(Flask) Dying Sun - great Utility Flask, that provides additional projectiles for our Totems | |
(-10-10)% increased Charges used (15-25)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect | |
(Flask) Bottled Faith - provides increased Damage and Critical Strike Chance against enemies on Consecrated Ground | |
Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies | |
Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.
Updated for Patch 3.8
The Best Crafty Guides by Odealo
Estimated budget: low
Guide notes |
October 22, 2019 -Updated for Patch 3.8 October 23, 2019 -Added gameplay video |
Hierophant is currently the most popular Totem-class in Path of Exile. It offers very high bonuses to Totem Damage which allows various Starter and budget-friendly builds to be based on this Class. Our Quad Frostbolt Totem Hierophant is no different. This build offers very solid clear speed, decent single-target damage, and multi-layer defenses based on Life, Energy Shield, and greatly enhanced Mind over Matter Passive.
Totem Crit Or Dmg 2017
You can also check our other Path of Exile builds right here: Odealo's Crafty Guides - Full List
1. Gameplay
Totems provide a specific playstyle. You are summoning Totems which deal the damage for you, while focusing on supporting them with Auras, applying Curses, and staying alive. This playing a Totem character may not seem like the most exciting thing, it surely is one of the most beginner and budget-friendly type of builds. If you plan to play Special Event League or participate in a race, Totems are nearly always a viable choice.
Our Hierophant build focuses on defenses, which will allow you to farm high Tier maps and possibly end-game Bosses with comfort. The hybrid version gives you approximately 4,500 Life and 2,000 Energy Shield with Mind over Matter and additional Damage reduction from Hierophant's Ascendancy Passives.
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
Leveling with Totems is very easy. They deal very high damage, allowing you to play safe from a more significant range, and also tank some of the damage. Regarding recommended gear, you should mainly focus on Mana Regeneration, Spell Damage, and Movement Speed bonuses, while all the other items can be random Rares with Life and Elemental Resistances (you don't precisely focus stats related to Critical Strikes and Energy Shield early on).
Suggested leveling Gem setups:
Freezing Pulse setup | |
Freezing Pulse - the recommended Spell until you get the Frozen Trail and Ancestral Bond Passive. While you use Freezing Pulse remember to level up Frostbolt simultaneously in one of the empty sockets | |
Added Cold Damage Support - adds Cold Damage to Supported Skills | |
Added Lightning Damage Support - adds Lightning Damage to Supported Skills |
Frostbolt Spell Totem setup | |
Frostbolt - your primary Spell in this build, which is cast by your Spell Totems | |
Spell Totem Support - mandatory Support Gem. It allows you to summon Totems that cast supported spells | |
Added Cold Damage Support | |
Added Lightning Damage Support |
Utility Gems | |
Lightning Golem - increases your Attack and Cast Speed healing out greatly in terms of clear speed | |
Clarity - grants increased Mana Regenerated per second | |
Projectile Weakness - recommended Curse for this build |
How to use dmg file. Bandits:
We recommend helping Alira for the Critical Strike Multiplier, Mana Regeneration, and Elemental Resistances
Leveling Skill Trees:
30 Points Skill Tree
Priorities: 1) Retribution 2) Light of Divinity 3) Devotion 5) Ancestral Bond
65 Points Skill Tree
Priorities: 1) Shaman's Dominion 2) Annihilation 3) Frost Walker 4) Heart of Ice 5) Heart and Soul
Recommended leveling items:
Lochtonial Caress - great leveling pair of Gloves. It greatly increases your Cast Speed, and they have no level requirement | |
(10-15)% increased Attack Speed (10-15)% increased Cast Speed +(20-30) to maximum Life (15-10)% reduced maximum Mana 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit |
Victario's Flight - on top of high Movement Speed, these boots provide good Mana Recovery mechanic | |
+(20-30) to Strength Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers |
Karui Ward - grants high DPS bonus and increased Movement Speed | |
+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Lifesprig - a very solid leveling Wand, which can be used since level 1. It grants a lot of Spell Damage and Cast Speed. It can also be dual-wielded | |
(8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
- Pursuit of Faith
- Divine Guidance
- Conviction of Power
- Ritual of Awakening
Pantheon:
Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently
5. Final Gems links
[DPS] Frostbolt Spell Totem | |
Frostbolt - your primary DPS. It is cast by your Spell Totems | |
Spell Totem Support- allows you to summon two additional Totems and makes you plant two Totems instead of one | |
Elemental Focus Support - greatly increases your Elemental Damage but makes Frostbolt unable to Chill and Freeze | |
Controlled Destruction Support - increases Spell Damage at the cost of reduced Critical Strike Chance | |
Hypothermia Support - increases Damage with hits against chilled enemies and grants a higher chance to Freeze | |
Cold Penetration Support - makes Frostbolt penetrate a portion of your target's Cold Resistance |
[MOBILITY] Flame Dash | |
Flame Dash - the best Mobility Spell that can be used in this build. On top of increasing your mobility, it grants you Arcane Surge buff with each cast | |
Faster Casting Support | |
Arcane Surge Support - grants Arcane Surge buff after you spend a certain amount of Mana on Supported Spell. Make sure to keep this Gem at level 7 to proc it with each Flame Dash (you can upgrade it to level 9 if you are using the Voidbringer Gloves) |
[AURAS] Clarity and Zealotry | |
Clarity - grants Increased Mana Regenerated per second | |
Zealotry - increases your Spell Damage and Crit. Chance. You could possibly use Discipline in its place if you need more defenses, but it's much less effective | |
Enlighten Support - reduces Mana Reservation of Supported Spells |
[UTILITY] Immortal Call and Golem setup | |
Cast when Damage Taken Support - keep it at level 12 in this setup | |
Lightning Golem - do not upgrade the Golem above level 14 | |
Immortal Call - grants brief Damage Reduction buff. Keep the Gem at level 14 | |
Increased Duration Support - increases the duration of Immortal Call |
[UTILITY] Frost Bomb | |
Frost Bomb - it is an AoE/Duration Spell which reduces affected monsters' resistance to Cold by applying Cold Exposure | |
Faster Casting Support | |
Bonechill Support - increases effect of Chill and Cold Damage taken by affected enemies | |
Increased Area of Effect Support |
[UTILITY] Frostbolt/Curse | |
Cast when Damage Taken Support - will auto-cast low-level Frostbolts to apply Curse and Chill enemies. Use a level 1 CwDT Gem | |
Frostbolt - use a low-level Gem as well to match Cast when Damage Taken Gem's level | |
Curse on Hit Support - will make Frostbolts apply your linked Curse | |
Assassin's Mark - recommended Curse for this build. It increases your Crit. Chance and generates Power Charges (for even more Crit. Chance) |
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5. Gear Setup
Below you will find all the recommended gear for this build. Since we have decided to focus on creating a Starter build, there are no specific unique items required; all of the items on the list can be replaced with rares with similar stats. Also, because of the high number of rares in the build, you should feel free to alter the stats on each of the items, depending on what you can find on the market.
Are you looking for cheap POE currency? We would like to use this opportunity to invite you to visit our PoE marketplace. It can be accessed via the main menu on top of this page.
Our recommended items will:
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- Cap your resistances
- Give you enough DPS/Life to start mapping successfully
Stat priorities on items:
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(Helmet) Rare Helmet - preferably Energy Shield base | |
Min. requirements: 60 maximum Life 50 maximum Mana 25% Fire Resistance 30% Cold Resistance 25% Lightning Resistance | |
Helmet enchantment: 40% increased Frostbolt Damage | |
(Weapon) Divinarius - a decent and inexpensive Spell Dagger | |
30% increased Global Critical Strike Chance (50-70)% increased Spell Damage (80-100)% increased Critical Strike Chance for Spells +10 Life gained on Kill +5 Mana gained on Kill 10% increased Area of Effect | |
(Weapon) Rare Wand - with similar stats to Divinarius. Depending on their values, rare Wands can get very expensive, but good rolled one is the BiS option | |
Min. requirements: 60% increased Spell Damage 90% increased Critical Strike Chance for Spells Optional affixes: Added Cold Damage to Spells Critical Strike Multiplier Increased Cast Speed | |
(Shield) Rare Shield - a Shaped Shield with +1 to the maximum number of summoned Totems is a must-have | |
Min. requirements: 70 maximum Life 45 Spell Damage +1 to the maximum number of summoned Totems Optional affixes: Critical Strike Chance for Spells maximum Mana Elemental Resistances | |
(Body Armour) Cloak of Defiance - is a great pick for this build. It provides the highest maximum Mana bonus out of all items in Path of Exile and also gives us an extra Passive Point which doesn't have to be allocated for Mind over Matter | |
3% reduced Movement Speed (Hidden) (110-150)% increased Evasion and Energy Shield +(100-150) to maximum Mana 1% of Mana Regenerated per second 10% of Damage is taken from Mana before Life Mind Over Matter | |
(Boots) Rare Boots - defensive stats should be greatly prioritized here | |
Min. requirements: 70 maximum Life 25% Movement Speed 25% Fire Resistance 25% Lightning Resistance 25% Cold Resistance Optional affixes: high Energy Shield | |
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently Adds 45 to 68 Cold Damage if you've been Hit Recently | |
(Belt) Rare Belt - again, try to get the highest defensive stats you can afford | |
Min. requirements: 70 maximum Life 30 maximum Energy Shield 28% Fire Resistance 28% Lightning Resistance 28% Cold Resistance Optional affixes: increased Damage Abyssal Socket (Stygian Vise) | |
(Amulet) Rare Amulet | |
Min. requirements: 40 Dexterity 60 maximum Life 40 maximum Mana 15% All Elemental Resistances Optional affixes: Global Critical Strike Multiplier | |
(Ring) Rare Rings | |
Min. requirements: 50 maximum Life 30 maximum Mana 75% Total Elemental Resistances Optional affixes: Attributes (Dexterity mainly) | |
(Ring) Mark of the Shaper- grants insane amounts of bonus Spell Damage if you manage to get a decent Elder Ring in your other slot | |
(15-25)% increased Elemental Damage 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item | |
(Gloves) Voidbringer - will grant very high DPS bonus at the cost of increased Mana Cost of skills | |
+1 to Level of Socketed Elemental Gems (125-150)% increased Critical Strike Chance for Spells (180-250)% increased Energy Shield (80-40)% increased Mana Cost of Skills +(15-20) Energy Shield gained on Kill | |
Glove enchantment: Commandment of Frost | |
(Jewel) Frozen Trail - mandatory Jewels for this build. Use two of those for the best effect | |
(7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles | |
(Jewel) Rare Abyssaj Jewel - use one for the Hinder on Spell Hit effect | |
Recommended affixes: maximum Life maximum Mana added Cold Damage to Spells chance to Hinder on Spell Hit Optional affixes: increased Global Critical Strike Multiplier if you have killed recently | |
(Jewel) Rare Jewels | |
Recommended affixes: increased maximum Life increased maximum Mana increased Spell/Cold/Projectile Damage Optional affixes: increased Global Critical Strike Multiplier | |
(Flask) Atziri's Promise- grants additional Chaos Damage and Life Leech | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect | |
(Flask) The Wise Oak- will grant 10% additional Cold Damage penetration as long as your highest uncapped resistance is Cold | |
+35% to all Elemental Resistances During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest | |
Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.