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Kimahri’s Spirit Lance

The Spirit Lance is Kimahri’s best weapon, allowing Kimahri to frequently use his wide array of Overdrives. The weapon is obtained at the Thunderplains.

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To obtain the weapon, the player must first read the text regarding the Djose continent’s Qactuars at Rin’s Travel Agency at Thunder Plains. You will then need to pray at each of the three Qactuar stones scattered throughout the area. Doing so will make a ghostly Qactuar appear. Follow it to the broken tower. When you pray at the broken tower, a bolt of lightning will strike it, revealing a treasure chest. Watch the cutscene and you will obtain the Spirit Lance.

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The weapon’s base version is a poor choice in battle since it only has the No AP ability. You will need to upgrade it with the Saturn Crest and Saturn Sigil to bring out its full potential.

Saturn Crest

After defeating Seymour Flux at Mt. Gagazet, head to the passage lined with pillars past the boss area. The chest is cleverly hidden on the left between the middle pillars. Use the image above to know where it is.

Saturn Sigil

To obtain the Saturn Sigil, you must complete the bird-like creature’s butterfly hunt mini game in each of the two areas in Macalania Woods. This is only possible after you have gained access to the airship during the game’s main story. After you have cleared the challenges in each area, the chest containing the Saturn Sigil will appear.

Spirit Lance Abilities

Return to the shining path at Lake Macalania and offer the Saturn Crest and Saturn Sigil to enhance the Spirit Lance. Below are the abilities the weapon will have for each of its versions.

FormAbilities
Base
  • No AP: Prevents Kimahri from gaining AP in battle.
First Enhancement (Saturn Crest)
  • No AP: Prevents Kimahri from gaining AP in battle.
  • Double Overdrive: Charges Kimahri’s Overdrive at double the speed.
Second Enhancement (Saturn Sigil)
  • Break Damage Limit: Allows Kimahri to do more than 9,999 damage in an attack.
  • Triple Overdrive: Charges Kimahri’s Overdrive at triple the speed.
  • Double AP: Doubles the amount of AP Kimahri receives in battle.
  • Evade & Counter: Counters all physical attacks on Kimahri and has a chance to evade incoming damage.

Other Celestial Weapon Guides

Celestial Weapons
Caladbolg (Tidus)Nirvana (Yuna)World Champion (Wakka)
Onion Knight (Lulu)Spirit Lance (Kimahri)Masamune (Auron)
Godhand (Rikku)

Final Fantasy X / X-2 Recommended Article List

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Ffx-2 Games

Hello guys,
I'm a casual that plays mostly with f&f, however I do like my bit of trying to be as good as I can. Reading about bfa, I'm fine with the tanks reduction to magic mitigation. I currently have a paladin and dk (took a long break from beginning of Cata until very recently), and I am pondering about which one to main.
However, it seems to me that the 'magic damage is now oh s*** damage' didn't hit dks. They still got ds to heal back and ams as a huge shield on low CD.
Someone who has seen more about the dungeons and uldir, is there a lot of magic damage? Being the only tank that can mitigate magic damage almost as effectively as in legion could be an edge?
Maybe blizzard will nerf those skills? (eg ds healing only from phys dmg or ams as a smaller % of max hp)
Thanks in advance, it just strikes me as odd that they want less mitigation against magic and touched only bone shield on dk..