Weapon Dmg Apex 2019

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  1. Apex 2019 Dates
  2. New Weapons 2019

Apex Legends Weapon Tier List. To get a quick overlook we created this Apex Legends weapon tier list, where you should get an idea what you should keep your eyes on while looting. Keep in mind, every gamers playstyle is different and these guns require a different type of skills.

Apex Legends weapon damage stats are one of the most important things to consider as you start to take the game a bit more seriously - or if you just want to lord it over your squadmates with a bit of extra knowledge.

Below, you'll find all the essential weapon stats uncovered so far, as well as our picks for the best Apex Legends weapons in each category, and towards the start we also run through a quick explanation of all the most exciting stuff like methodology and genuinely good-to-know things before you go diving into the numbers.

Apex 2019 dates

On this page:

Latest Update - March 18th: Includes the Havoc rifle and changes to Wingman and Peacekeeper (which affected rate of fire but not damage per round).

Apex Legends weapon damage stats explained

Apex Legends has a moderate selection of weapons available at launch - although we can expect more to come over time - and there's a decent amount of variety there, once you get a little time with each of them.

Personal preference is always a factor but, in terms of hard stats, below you'll find a breakdown of weapon by category featuring all the numbers we know so far. It's not quite as detailed as our similar weapon guides, like this one for PUBG weapon damage stats, as there's an absence of datamined information for things like fire rate, which is required for figures like DPS and, importantly, time-to-kill (TTK).

Still, we have a general idea of fire rate which we take into account in our section on personal picks for the best Apex Legends weapons, further below, and we will of course add to these stats if and when more data becomes available! For now, here are the raw numbers - as tested and confirmed in the game's test range that you can access yourself from the main menu. There are also a few other things to know before diving into the lovely pile of numbers below - here's a quick rundown:

Things to know about Apex Legends weapons and damage

  • Maximum HP for any character is 200 - 100 base health plus 25 health for each level of shield (up to four, for Puple/Gold shields).
  • Helmets don't add HP, but instead seem to make you more resistant to headshots, although we haven't been able to test extactly to what extent yet.
  • In the tables below, if a weapon does burst damage we've noted the damage of one bullet from that burst fire, the same as it's one bullet's worth of damage for full-auto weapons.
  • Similarly, for 'spread' weapons like shotguns or the Triple Take, we've counted the damage for if all projectiles hit the target successfully.
  • Many - but not all - weapons can expand their magazine size with attachments found from looting, which makes a significant difference to their viability - so it's worth searching for extended magazines, in particular!
  • As mentioned in our whopping list of Apex Legends tips, tricks and little-known features, you can view weapon damage as you're fighting in-game - there are different settins for it in the menus, but the default shows the total damage from all your hits in a burst, with a single damage number updating as you land another hit (from 16, to 32, to 48, etc.).
  • This damage is also colour-coded, according to your enemy's armour, which is good to know - yellow for headshots, purple for purple/gold shields, blue for blue shields, white for common shields, and red for true damage when their shields are down. There's also a shattering sound when you smash through their shields in combat, too.

Apex Legends damage charts and damage stats, incluiding the new L-Star stats

Alright, with those little bits of housekeeping out of the way, here are all the numbers and details we've confirmed for weapons so far, from our own testing in-game.

Sniper Rifle and DMR damage stats:

WeaponAmmo TypeFire Rate TypeMag SizeBodyHeadshotAvailability
Kraber .50-CalSpecialBolt-action4125250Supply Pods
Triple TakeEnergySingle569138Standard
Longbow DMRHeavySingle555110Standard
G7 ScoutLightSingle103060Standard

Assault Rifle (AR) and Light Machine Gun (LMG) damage stats:

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WeaponAmmo TypeFire Rate TypeMag SizeBodyHeadshotAvailability
L-Star (EMG)SpecialAuto402142Supply Pods
M600 Spitfire (LMG)HeavyAuto352040Standard
Hemlok Burst ARHeavyBurst / Single181836Standard
Devotion (LMG)HeavyAuto441734Standard
VK-47 FlatlineHeavyAuto / Single201632Standard
R-301LightAuto / Single181428Standard
HavokEnergyAuto251836Standard

Submachine Gun (SMG) damage stats:

WeaponAmmo TypeFire Rate TypeMag SizeBodyHeadshotAvailability
ProwlerHeavyBurst of 5201421Standard
AlternatorLightAuto161319Standard
R-99LightAuto181218Standard

Shotgun damage stats:

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WeaponAmmo TypeFire Rate TypeMag SizeBodyHeadshotAvailability
MastiffSpecialSingle4144288Supply Pods
PeacekeeperShotgunPump-action6110165Standard
EVA-8 AutoShotgunAuto86390Standard

Pistol damage stats:

WeaponAmmo TypeFire Rate TypeMag SizeBodyHeadshotAvailability
WingmanHeavySingle64590Standard
MozambiqueShotgunSingle34566Standard
P2020LightSingle101218Standard
RE-45 AutoLightAuto151116Standard

Apex 2019 Dates

The Apex Legends Season 2 Battle Pass, Battle Charge is here, bringing Apex Legends map changes and updates and a refreshed Apex Legends characters list, with the introduction of Wattson in Apex Legends, plus new Apex Legends Daily and Weekly Challenges! If you're a newbie, then head to our whopping list of Apex Legends tips and tricks to get you started. Otherwise, we've pages on Apex Legends weapon damage stats and the best Apex Legends weapons, and finally details on Apex Legends cross-platform support that might come down the line, and finally the limited-time Apex Legends Fight or Fright halloween event date, time and Shadowfall mode details.

The best Apex Legends weapons, and our reasons why

It's a little early to come out with a definitive tier list for Apex Legends weapons, as you normally need a little while with battle royale games in particular for the overall 'meta' to settle down a bit.

/photoshop-dmg.html. With that in mind, here are some of our favourites so far, at this early stage, and some notes on why exactly we're such fans of them.

Our picks for the best weapons in Apex Legends

  • The two special weapons, only accessible from supply drops - the Mastiff shotgun and Kraber sniper rifle - are obviously the best in the game in terms of raw damage and utility, but of course the chances are pretty slim that you'll actually get on in a particular round. They're the only two weapons that can one-hit-kill any enemy with maximum armour, however, dealing out over 200 damage for headshots, and enough to take down anyone with a standard shield with a single body shot.
  • As for regular weapons, the R-99 SMG is the streamer's choice and ours too - its relatively low damage per hit is offset by a rapid rate-of-fire and decent sized magazine, that means you can afford to miss a couple of shots from a full burst and still get the kill, as opposed to the chugging, painfully slow rate-of-fire of others like the Alternator (which is one to avoid).
  • The Longbow DMR is a great shout for a long range option, thanks to its hefty damage (at the cost of a slow fire rate) and large amount of attachment slots, meaning its heavily upgradable if you loot efficiently.
  • The R-301 is a good all-purpose option, thanks to its relatively high rate of fire and abundant Light ammo type, whilst both LMGs - the Devotion and Spitfire - are great options but require some practise to deal with the pretty wild bullet spread at anything from medium distances upwards.
  • Finally, there are two solid pistol options for close-quarters stuff, if you're lacking an R-99 - the RE-45 Auto is a great SMG replacement, and the Wingman, once a titan of the meta, is still a solid revolver-style weapon that deals out very hefty damage, especially with a Skullpiercer attachment, albeit now at a slow rate of fire. A good option if you're accurate, but awful if you're a panic-shooter (opt for the RE-45 in that case instead!).
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You’ve been lugging a Turbocharger in your backpack for several minutes, sacrificing valuable inventory space and hoarding Energy ammo on the off chance you find a weapon that’s compatible with it. In the meantime, one of your teammates found a Devotion three buildings away, but didn’t ping it because they didn’t know you wanted it.

That’s a frustratingly common scenario in Apex Legends. Team communication is vital to survive in the fast-paced battle royale—sometimes as essential as having good gear. But now, a Reddit user has suggested the concept for a “Weapon Ping Wheel” to fill the need for sharing information and finding equipment at the same time.

The concept designed by the player would follow the ping wheel system already implemented in Apex. It would function as a separate wheel that would allow its users to communicate from a set of previously chosen weapons. To place a weapon in the new system, players would have the option to set it as a “favorite” from the main menu.

Pinging a weapon from the wheel would notify teammates that certain guns are being searched for and would encourage legends who find them while scavenging for loot to communicate with the rest of the squad.

The idea was mostly well received on Reddit. Players who don’t have a microphone, or those who play late at night and don’t want to use voice comms, were enthusiastic about the concept.

New Weapons 2019

Some users, however, manifested their qualms about adopting the system, especially concerning the possibility of flooding the game with multiple pings. Others said that it could become redundant through the use of in-game chat features.

Respawn Entertainment has already added a quip wheel to the game, which allows players to use their favorite voice lines at will. Adding another wheel feature to Apex could possibly clutter its interface.

Regardless, since the post was suggested on the Apex subreddit, which is populated by the developers, Respawn might notice the concept and could possibly (even if improbably) implement it as a quality of life improvement.