Dmg Dnd 3.5

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Oct 02, 2015  Dungeon Master's Guide: Core Rulebook II v. 3.5 (Dungeons & Dragons d20 System) Wizards Team on Amazon.com.FREE. shipping on qualifying offers. Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons &. The revised Player’s Handbook is the definitive rulebook for the 3.5 edition of the Dungeons & Dragons roleplaying game. It contains complete rules for the 3.5 edition and is an essential purchase for anyone who wants to play the game. Also known as 'DM Guide 3.5' From the publisher's website: Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters.

3.5e

Dnd 3.5 Book List

Paladin Spells SPELLS PER DAY
RANGES
BONUS SPELLS LEVEL
3.5
1
2
3
CLOSE
MEDIUM
LONG
25 ft + 5 ft / 2 LVLS
100 ft + 10 ft / LVL
400 ft + 40 ft / LVL
4
SPELL SAVE DC
LEVEL 1 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Bless Bless Water Bless Weapon Create Water Cure Light Wounds Detect Poison Detect Undead Divine Favor Endure Elements Magic Weapon Protection from Chaos Protection from Evil Read Magic Resistance Restoration, Lesser Virtue
Description Allies gains +1 att, +1 vs fear Make holy water Blesses weapon against evil foes Creates 2 gallons/lvl of pure water Cures 1d8+1/lvl (+5) Detects poison in creature or item Reveals undead within 60-ft You gain att, dmg bonus +1/3 lvls Protected in extreme temperatures Weapon gets +1 att/dmg +2 AC and saves vs chaotic creatures +2 AC and saves vs evil creatures Read scrolls and spellbooks Target gains +1 on saves Restores ability scores Target gains 1 temporary hp
Schl Ench Trans Trans Conj Conj Div Div Evoc Abjur Trans Abjur Abjur Div Abjur Conj Trans
Comp V,S,DF V,S,M V,S V,S V,S V,S V,S,M/DF V,S,DF V,S V,S,F,DF V,S,M/DF V,S,M/DF V,S,F V,S,M/DF V,S V,S,DF
Time 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 3 rnds 1a
Range 50-ft Touch Touch Close Touch Close 60-ft Self Touch Touch Touch Touch Self Touch Touch Touch
Target, Effect, Area Allies in 50-ft Water flask Weapon Up to 2 gallons/lvl One creature Creat,obj or 5-ft cube Cone Caster One creature Weapon One creature One creature 250 words/min One creature One creature One creature
Duration 1 min/lvl Instantaneous 1 min/lvl Instantaneous Instantaneous Instantaneous Conc, 1min/lvl (D) 1 min 24 hours 1 min/lvl 1 min/lvl (D) 1 min/lvl (D) 10 min/lvl 1 min Instantaneous 1 min
Save Will negs Will half Will negs Will negs Will negs Will negs Will negs Will negs Fort negs
SR Yes Yes Yes Yes Yes Yes Yes Yes
PHB 205 205 205 215 215 219 220 224 226 251 266 266 269 272 272 298
Time 1a 1a 1a 1a 1a 1a 1a 1a 1a
Range Touch Touch Touch Touch Close Touch Close Close Close
Target, Effect, Area One creature One creature One creature One creature 4 creatures in 30-ft One creature One creature One creat or item 20-ft radius
Duration 1 min/lvl 1 hr/lvl 1 min/lvl 1 min/lvl Instantaneous 10 min/lvl 1 hr/lvl (D) 24 hours 1 min/lvl
Save Will negs Fort negs Will negs Will negs Will negs Fort negs Will negs Will negs Will negs
SR Yes Yes Yes Yes Yes Yes Yes Yes Yes
PHB 207 217 225 259 271 272 278 297 303
Range Touch Touch Close Medium Touch Touch Touch Close 40-ft Touch
Target, Effect, Area One creature Item 60-ft radius Creature/lvl in 30-ft Special Mount 10-ft radius 10-ft radius Weapon or 50 proj. 40-ft radius One creature
Duration Instantaneous 10 min/lvl (D) Conc, 1 rnd/lvl Instantaneous Instantaneous 10 min/lvl 10 min/lvl 1 hr/lvl 1 rnd/lvl Instantaneous
Save Will half Will negs Will negs Will negs Will negs Will negs Fort negs
SR Yes Yes Yes Yes Yes
PHB 216 216 221 223 239 249 249 251 264 270
1a
Touch
Creature or item
Instantaneous
Will negs
Yes 270
Time 1 min 1a 1a 1a 1a 1a 10 min 1a 3 rnds
Range Close Touch Touch Touch Touch Touch Touch Touch Touch
Target, Effect, Area Creature/lvl in 30-ft One creature One living creature Special Special Weapon One creature Creat / obj 1 cu ft/lvl One creature
Duration Instantaneous Instantaneous 10 min/lvl 1 rnd/lvl or till used 1 rnd/lvl or till used 1 rnd/lvl Permanent 10 min/lvl Instantaneous
Save Special Will half Special Special Will negs Will negs
SR Yes Sp Sp Yes Yes Yes
LEVEL 2 £ £ £ £ £ £ £ £ £
Spell Bull's Strength Delay Poison Eagle's Splendor Owl's Wisdom Remove Paralysis Resist Energy Shield Other Undetectable Alignment Zone of Truth
Description +4 Str Stops poison from harming target +4 Cha +4 Wis Frees creats from parlys/hold/slow Ignores 10 energy dmg/rnd Target +1 AC, save, half dmg to caster Conceals alignment for 24 hours Targets within area cannot lie
Schl Trans Conj Trans Trans Conj Abjur Abjur Abjur Ench
Comp V,S,M/DF V,S,DF V,S,M/DF V,S,M/DF V,S V,S,DF V,S,F V,S, V,S,DF
LEVEL 3 Spell Cure Moderate Wounds Daylight Discern Lies Dispel Magic Heal Mount Magic Circle against Chaos Magic Circle against Evil Magic Weapon, Greater Prayer Remove Blindness / Deafness £ Remove Curse £ £ £ £ £ £ £ £ £ £
Description Schl Cures 2d8+1/lvl (+10) Conj 60-ft radius of bright light Evoc Reveals deliberate falsehoods Div Cancels magical effects (+10) Abjur Heals paladin's special mount Conj Non-lawful creatures cannot enter Abjur Non-good creatures cannot enter Abjur Weapon gets +1/4 lvl att/dmg (5) Trans Allies+1 att,dmg,save,skill, Enemies -1 Ench Cure normal or magical conditions Conj Frees item or person from curse
Comp V,S V,S V,S,DF V,S V,S V,S,M/DF V,S,M/DF
Time 1a 1a 1a 1a 1a 1a 1a V,S,F,M/DF 1 a V,S,DF 1a V,S 1a
Abjur V,S
LEVEL 4 £ £ £ £ £ £ £ £ £
Spell Break Enchantment Cure Serious Wounds Death Ward Dispel Chaos Dispel Evil Holy Sword Mark of Justice Neutralize Poison Restoration
Description Frees target from enchantments Cures 3d8+1/lvl (+15) Immunity to death spells/effects +4 AC against chaotic attackers, banish +4 AC against evil attackers, banish +5 Holy weapon, +2d6 dmg vs evil Designates act that triggers curse Detoxifies venom in or on target Restores ability, neg lvls, one exp lvl
http://www.militaryfocus.com/dnd/index.htm
Schl Abjur Conj Necro Abjur Abjur Evoc Necro Conj Conj
Comp V,S V,S V,S,DF V,S,DF V,S,DF V,S V,S,DF V,S,M/DF V,S,M
Dungeons and Dragons 3.5 Paladin Spells
PHB 207 216 217 222 222 242 252 257 272
October 10, 2003

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Dnd 3.5 Builds

Races
I recently bought the AD&D 1st edition U-series modules, set in the town of Saltmarsh, and think they're pretty cool. One thing that annoyed me, though, was the way the authors basically just said 'There's a town called Saltmarsh, and you should write it up and make it really cool. Oh, and there are a bunch of NPCs the characters should interact with. Write them up too - you're the DM, after all.' Not even a map. (Sometimes 1st edition products confuse me. If I felt like writing up an entire town and its inhabitants, I wouldn't have bought a town-based adventure module..)
Anyway, I'm aware that 3.5's Dungeon Master's Guide II has a section on Saltmarsh as a sample town. I don't know if it's any good, though. I have no intention of running the U-series with the 3.5 rules, but since the rulebooks are cheap as hell now, would DMG II be worth getting just for Saltmarsh?