Dmg Npc Generator

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Dm Npc Generator

Nonplayer Characters

This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

This generator creates a brief description of an NPC's personality and social traits. It's based on the NPC trait tables found in the 1st edition AD&D Dungeon Master's Guide, making it especially useful for role-playing games such as Castles & Crusades, classic D&D, Labyrinth Lord. Dec 04, 2014  Earlier this week, I wrote about the newly released 5th edition Dungeon Master's Guide and how much I had enjoyed reading through it and uncovering some great tools for creating custom campaigns and adventures. It's time to put the book to the test. And have some fun, obviously. After finishing up with the 5e DMG, I thought it might be fun to try and create a mini-adventure using.

Npc

AD&D 1E NPC Generator (beta) Quick and Easy NPC Stockers. Actual level may vary slightly. Count does not. No treasure is generated although I do include spell books for spell casters. Some minor equipment is generated.

Customizing NPCs

There are many easy ways to customize the NPCs.

  • Racial Traits: You can add racial traits to an NPC. For example, a halflingdruid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating.
  • Armor and Weapon Swaps: You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s challenge rating.
  • Spell Swaps: One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn’t alter an NPC’s challenge rating.
  • Magic Items: The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.

Subpages

  • Artillerist NPCs
    • Artillerist
  • Cultists
  • Goblin NPCs
  • Guards & City Watch NPCs
  • Pirates & Bandits
  • Spellcasters
  • Wereshark Bloodrider

Item Type: Item Level: Item Rarity:

Dmg Npc Generator

Leave these fields blank to generate an even more random item.

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Using This Generator

The main intent behind this generator is to give DM's a way to add more of an ARPG/high magic item system to their games. The items generated do not always play well in a standard D&D game, so careful consideration must be taken before simply granting a generated item to a player. It would not be unreasonable to only generate uncommon and rare items from this generator. DM's properly using this generator will use it not only for their players but also for their NPC's.
The items generated tend to be more powerful than those found in the Dungeon Master's Guide. While the generator uses the same rarities in the DMG, an uncommon item generated will almost always be more powerful than an uncommon DMG item, a rare item will almost always be more powerful than a rare DMG item, and so on. Artifacts are an exception to this rule. An artifact's power tends to be more directly related to its required level for generation. More powerful or more useful artifacts will be generated for higher levels; however, low level artifacts are by no means weak or useless. Low level artifacts will usually have only 2-3 affixes, but they will be affixes unique to the artifact, affixes that are available on different item types (ie. a boot-only affix like increased movement speed might be found on an artifact body armor), or affixes that are available at higher levels of play (ie. a level 15 affix on a level 1 item). Some artifacts are also based on magic items in the DMG. These such items were made as artifacts to preserve their specific affixes instead of making them randomly generated.
However, equipment in the DMG like the bag of holding are not generated by the generator, so using those such items with generated items should be of no harm.

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