Dmg Pitchfunk
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- DMG Audio PitchFunk 1.12 – effects processor. The basis of PitchFunk is a feedback system with a pitch shifter, a filter, a fade line and a gain stage. All this can be modulated and directed in various ways. PitchFunk provides full control over a powerful arsenal of insane effects.
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Science has officially gone too far. DMGAudio PitchFunk is an audio manipulating colossus that puts into your hands a laboratory-full of sound crunching effects.
Don't let the crafted UI fool you, PitchFunk makes the filthiest noises you've never heard.
Grab the demo. It's aliiive.
A modulation-crazy curveball from DMG, PitchFunk is a veritable gift for sound designers and electronic producers.For intrepid sonic sculptors who love to noodle with filters and delays, PitchFunk is a must-have plug-in. The versatility of the modulation matrix and the bonkers results that can be achieved are successes in themselves, but beyond that, PitchFunk's complex web of signal interactions make it possible to create sounds you just couldn't get any other way.
!!!!!!!!!!!!!!!!!!!!!!!!!!!
mangler!
f*cking bonkers
jesus
LMFAO
this is sick mateMarc Royal
Overview
- Pitch Shifter feeds delay and filter with feedback to create unheard-of madness.
- Lots of modulation, to keep everything moving while it's feeding back.
- Makes mad, mad noises, previously unheard of, potentially frightening to children, pets and the infirm.
- A barrel full of insane presets
- Windows VST, VST3 and AAX as 32+64bit, 32bit RTAS
- Mac VST, VST3, AU and AAX as 32+64bit, 32bit RTAS
Sound
- 10 pitch-shifting algorithms, based on classic hardware, optimised for modern CPUs, and extended for quality.
- 3 delay-line algorithms, covering vintage and modern delay lines.
- Configurable topology, for control over effect routing, to get exactly the right madness.
- Movable modulated gain-stage for pan/gain effects, to get things pumping and moving.
- Stereo, M&S independent and L&R independent modes
Modulation
- 3 bezier-drawable LFOs, with swing and tempo synch
- Sidechain-able enveloper follower, with extensive control
- Full mod-matrix to route any source to any control
- MIDI playable/pitch-bend for Pitch
Windows System Requirements
- Vista / Windows 7 / Windows 8 / Windows 10
- 32bit or 64bit
- ProTools 7 or newer.
- A host that supports VST or VST3, such as:
- Steinberg Cubase
- Steinberg Nuendo
- Steinberg Wavelab
- Sony ACID Pro
- Ableton Live
- Cockos Reaper
- Magix Sequoia
- Magix Samplitude
- AudioMulch
Mac OS System Requirements
- OS X 10.7 or newer, including Mojave (10.14)
- Intel Mac
- ProTools 7 or newer.
- A host that supports VST, AU or VST3, such as:
- Apple Logic (32bit or 64bit)
- Apple Garageband
- Steinberg Cubase
- Steinberg Nuendo
- Ableton Live
Specifically not supported (might work, but I can't test/support these platforms): Windows 95/98/XP, OS X 10.0,10.1,10.2,10.3,10.4,10.5,10.6
1.14 -> 1.15
- Improved HiDPI support
- Added OpenGL support
- Support VST2 getEffectName for some rare hosts
1.13 -> 1.14
- Fix AU validation in old not-really-supported versions of Logic
- Reaper key entry improvements
- HiDPI support in Cubase and Studio One on Windows
- Improvements with discrete parameters drag/mousewheel
1.12 -> 1.13
Dmg Pitchfunk Software
- Mac build now requires 10.7 or later
- Improve menu position when opening a menu would cause it to appear offscreen
- AAX Mac window focus improved
- Fix potential crash when file saving fails
- Accept ',' for decimal point when entering value by text
- Fix crash when closing UI with text box open
- Fix crash with text entry on touchbar MacBook Pro
- Support for mono->stereo AU
- Installer searches for existing VST plugins folder for 64-bit plugins on Windows if run for first time
- Correctly sign Windows installers with Codesigning cert
- Improve text and layout for Windows installers
- Improve install descriptions and logo for Mac installers
1.11 -> 1.12
- Fix 32bit Carbon UIs on OSX
1.10 -> 1.11
- Update AU validation.
- Allow all AUs to use Cocoa UIs on 32bit mac.
- Improve speed of session recall for AUs.
- Fix mousewheel on 2nd screens.
- Add Sync mode for tighter pitch shifting.
- C Random pattern starts from end of last sequence.
- Fix preset recall.
1.09 -> 1.10
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- Fix bug with AAX automation whereby discrete parameters could jump.
- Fix bug with mousewheel on windows to left of main screen on windows.
- Improve determinism of automation when rendering.
- Improve handling of OS load dialog for presets.
- Improvements for latency reporting both realtime and offline.
1.08 -> 1.09
- Misc optimises.
1.07 -> 1.08
- Tidying and optimisation.
- Reduce saved preset sizes further.
- Fix crashes with undo/redo.
- Fixes for Sonar.
- Fix automation of discrete parameters for PT11 AAX.
- Fix samplerate issues in Wavelab for VST3.
- Remove AAX GR meter.
1.06 -> 1.07
- Fix bug affecting reloading of settings
- Fix issues with Windows 32bit AAX and ProTools 10
1.05 -> 1.06
- Versioning display for binaries.
- Significant reduction in load/save times.
- All-round optimisation and tidying.
- Ceased support for 10.4 and PPC. 10.5/Intel now required.
- Improvements for RTAS versions.
- Fix samplerate related issues for AU.
- Improvements for AAX Automation.
- Improvements for redraw strategy on OSX.
- Improvements for UIs for AU+Cocoa.
- Fix mousewheel handling on Windows.
- Fix UI resizing in Live 9 Mac.
- Fix crash when closing UI for Cocoa AUs
- Move Windows presets to My Documents to improve Win7/8 usage.
- Added warning box if file save/load fails.
1.04 -> 1.05
- Fix textboxes in Logic
- Improve RTAS resizing
- AAX improvements
- AAX2.0 and PT11 compatibility.
1.03 -> 1.04
- Fix 'glitching' DSP bug
- Fix delay times for samplerates other than 44k1
- AAX-AudioSuite Enabled
- Fix samplerate handling for VST3 in StudioOne
- AAX enable click-thru - prevents first click from being absorbed when UI is opened
- AAX Bypass mechanism reworked to match RTAS version
1.02 -> 1.03
- AAX version included
- Tweaks for stability
- VST3 Automation improvements
- Mac builds and Installers optimised and signed
- Massive optimise for reload of presets.
- Fixed rare redraw issue
- Improved Loading process
- Added pagetable for ProTools automation
1.01 -> 1.02
- Improve CPU usage.
- Reduce latency.
- Free-run modes for LFOs.
- Retriggering of LFOs.
- Unipolar/Bipolar LFO modes.
- Dual mode, allows processing two Stereo-mode instances in one.
- Splice Scaling control for Asynch modes.
- Edit Both functionality, to edit both channels in synch.
- More presets!
- MIDI Enable/Disable button.
- Fix denormal bug with LFOs.
- Improve switching between Synch and Asynch modes.
- Improve handling of unusual time-signatures.
- Add 'resynch shifters' feature on re-selecting shift-mode.
- Disabling a lock leaves control set to its value while locked.
- Phase invert for Dual mode, allows phase-inverting for the second instance wet signal.
- Improve scanning for LFOs - displays scan along (phase-shifted) blue image.
1.00 -> 1.01
- Fix crash with 64bit AU validation
- Fix synched delay times
- Fixed VST3 automation
- Fixed crash when changing presets
- Fixed denormal bug in 'Bit' delay algorithm
- Improved 'Modern' delay algorithm
- Improved CPU usage
- Fixed 'paste' of LFO curves
- Fixed synch of LFOs post-shifter
- Enabled Audiosuite version
- Dezippered Gain stage
- Fixed recall of saved settings in Logic
- Added more presets!
Dmg Audio Pitchfunk Review
The PitchFunk
This all started as a toy project - I was ill, so doing some research.I've always been interested in the history of pitch shifters and was researching into what it was that made the classic units so special.I built a little toy which sounded great.And then, because it seemed necessary, we added feedback.And things got a little more weird.So we added a delay, and it got weirder still.And then a filter, and then variable topologies, a massive modulation section, the moveable gainstage,MS and LR independent processing, and a host of other little things that will entertain and amuse.Suddenly the toy had grown into something monstrous. It was making sounds we couldn't describe any more.So we're doing the obvious, and offering it to the world. What's the worst that can happen?
Dmg Pitchfunk Management
[Edit: DMGAudio is not, and will not be held responsible for the emergence of sentient systems that take control of the world and enslave the human race,requiring time-travel to resolve. There's already enough moving around in time going on in this plug. I'm staying out of this one.]