Min Max Dnd Dmg Class

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There are lots of answers on this already, so I’m going to address something related to this - getting to the core issue, if you will. Playing D&D is playing a fantasy, so there is a lot of desire to play a fantastic character. Jan 02, 2016  Moreover, to min-max my assassin, I have to play the first 10 level as Fighter, which I hated, so I'm actually slightly less than my max damage. So only min-max after you've got your enjoyment from playing normally and then you want to push the limits. 5e Strongest Min/Max builds 5th Edition Soon to start a campaign at 4th level and run all the way through 20th, what's the strongest caster or multi class for damage? May 25, 2010  Remember that you're playing a buffing class, much like the bard, so help your party members. Levels 1-3: Light crossbow, dark knowledge (tactics) and healing is probably what you're gonna be doing in the beginning. You won't be doing much damage, but can make sure your friends are. The 15 Strongest And Most Worthless Dungeons & Dragons Classes, Officially Ranked. By Allison Stalberg – on Aug 24, 2018. Without the right build, they can easily become squishy, give out low damage, and are only useful for stunning enemies. Especially in comparison to other unique character abilities, monks can feel plain.

Radiant Servant of Pelor

(Complete Divine variant, p. 52)

The radiant servants of Pelor put the dogma of demonstrating strength through charity and modesty into living practice.

Requirements

Alignment: Neutral good

Skills:Heal5 ranks,Knowledge (religion)9 ranks

Feats:Extra Turning

Base Save Bonus: Will +5.
Spells: Able to cast 1st-level divine spells and access to the Sun domain.
Special: Must have Pelor as patron deity. (Adapt as desired for sun god of the setting.)


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Radiant servants of Pelor are proficient with all simple and martial weapons, with all armor, and with shields.

Radiance: When a radiant servant of Pelor casts any spell with the light descriptor, the radius of illumination is doubled, and the spell is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a spell with the darkness descriptor. Thus, a daylight spell cast by a radiant servant sheds light in a 120-foot radius and is treated as a 4th-level spell, allowing it to counter or dispel any darkness spell of 4th level or lower.

Extra Greater Turning: The radiant servant of Pelor can perform a greater turning (the granted power of the Sun domain) a number of times per day equal to 3 + her Charisma modifier.

Spells per Day/Spells Known: When a new radiant servant of Pelor level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, wild shape ability, and so on). This essentially means that he adds the level of radiant servant of Pelor to the level of whatever other spellcasting class the character has, then determines spells per day and spells known accordingly.

If a character had more than one spellcasting class in which he could cast 1st-level divine spells before he became a radiant servant of Pelor, the player must decide which class to assign each level of radiant servant of Pelor for the purpose of determining spells per day.

Turn Undead: A radiant servant of Pelor adds his radiant servant class levels to his cleric levels for all purposes related to turning undead.

Divine Health (Ex): A radiant servant of Pelor who is at least 2nd level is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.

Min Max Dnd Dmg Class 9

Empower Healing (Ex): When a radiant servant of Pelor of at least 2nd level casts a domain spell from the Healing domain, that spell is affected as though by the Empower Spell feat. This spell does not use up a higher-level slot.

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Aura of Warding (Su): Starting at 3rd level, a radiant servant and all allies within 10 feet of him gain a +2 morale bonus on all Will saving throws.

Min max dnd dmg class 6

Bonus Domain: A radiant servant who reaches 5th level is granted another of Pelor’s domains as a third cleric domain, or he can choose the Glory or Purification domain. He can use the granted power of the new domain, and he can choose from the spell lists of three domains when selecting his domain spells for the day.

Maximize Healing (Ex): When a radiant servant of Pelor who is at least 6th level casts a domain spell from the Healing domain that spell is affected as though by the Maximize Spell feat. The spell does not use up a higher-level slot. This power supersedes the empower healing ability until the character reaches 10th level.

Positive Energy Burst (Su): As a standard action, a radiant servant of Pelor who is at least 8th level can create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures within 100 feet of the character. Undead are allowed a Reflex save (DC equal to 10 + the class level of the radiant servant) to avoid half the damage. This supernatural ability uses up two turning attempts. A radiant servant cannot use this ability if he has fewer than two turning attempts left for the day.

Supreme Healing (Ex): When a radiant servant of Pelor who is at least 10th level casts a domain spell from the Healing domain, that spell is affected as though by both the Empower Spell and the Maximize Spell feats. The spell does not use up a higher-level slot.

Advancement

LevelBABFortRefWillSpecialSpellcasting
1st +0 +2 +0 +2 Extra greater turning, radiance, turn undead +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Divine health, empower healing +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Aura of warding +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Bonus domain +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 Maximize healing +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Positive energy burst +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Supreme healing +1 level of existing divine spellcasting class

Class skills

Skill nameKey abilityTrained onlyArmor check penalty
ConcentrationCON
CraftINT
DiplomacyCHA
HealWIS
Knowledge (arcana)INT
Knowledge (religion)INT
ProfessionWIS
Sense MotiveWIS
SpellcraftINT

Spells for Radiant Servant of Pelor

I’ve discovered the best possible combination of race, class and equipment to ensure that your character will deal more damage every round than any other character. These builds are 100% legal and by the book. I’ve followed all the rules and used only core books published by Wizards. I didn’t make the rules, but I’m sure as hell going to exploit them for my benefit. Keep reading to find out how.

You might think that all 1st level PCs have pretty much the same attack score and that it’s difficult for you to have a clear advantage over your companions. Wrong! There are a few choices that, if made carefully, can give you a huge leg up right out of the gate.

After examining over a dozen possible builds I’ve come up with the best choices for creating a character who can and will deal more damage than anyone else. These builds should appeal to anyone who wants their character to do lot of damage as often as possible. The trade off usually means a slightly lower AC, but if you’re still reading then I suspect that your idea of a good defense is a strong offense.

In order to make sure we’re comparing apples to apples, I’ve established three important guidelines.

  • Character must be 1st level
  • Melee attacks only
  • At-will powers only

So with these points in mind let’s review the top three contenders. All of the characters presented are equipped with regular items available to any 1st level character. The damage numbers do not factor in critical hits, just lucky rolls resulting in the highest possible outcomes.

Build #1

Barbarian
Dwarf
Level 1 PC
AC 15 (Hide Armor); Fortitude 16, Reflex 12, Will 12
Howling Strike (standard; at-will)
Execution Axe
+6 vs AC; 1d12 + 1d6 + 6 damage (brutal 2)
Feat Dwarven Weapon Training
Str 18 (+4) Dex 8 (-1) Wis 16 (+3)
Con 13 (+1) Int 10 (0) Cha 10 (0)

Number Crunching

  • Max damage: 24
  • Min damage: 10
  • Average damage: 17

Advantages

Build #1 offers the highest possible maximum damage of any 1st level PC with 24. By taking the Dwarven Weapon Training feat, this PC gains the proficiency bonus when using axes or hammers as well as the additional damage provided by the feat. The brutal 2 property of the weapon ensures that even with the worst possible rolls he’ll deal at least 10 points of damage. Alternatively, you could arm this character with a Mordenkrad. It has the same max and average damage, and its min damage is 11, 1 point higher than the Execution Axe. However, the Mordenkrad is not a high crit weapon.

Disadvantages

Build #1 only provides a +6 attack score which isn’t as good as the other options presented below. The Barbarian’s armor restrictions also leave him with a very low starting AC of only 15.

Build #2

Fighter
Dwarf
Level 1 PC
AC 17 (Scale Armor); Fortitude 16, Reflex 10, Will 11
Brash Strike (standard; at-will)
Mordenkrad
+9 vs AC; 2d6 + 9 damage (brutal 1)
Feat Dwarven Weapon Training
Str 18 (+4) Dex 8 (-1) Wis 13 (+1)
Con 16 (+3) Int 10 (0) Cha 10 (0)

Dnd Min Max

Number Crunching

  • Max damage: 21
  • Min damage: 13
  • Average damage: 17

Advantages

Build #2 offers a maximum damage of 21, only slightly lower than the 24 point max presented in Build #1. The real benefit of Build #2 is that the average damage is 13, a full 3 points more than Build #1. Like with Build #1, selecting the Dwarven Weapon Training feat allows this PC to gain the full benefits of using an axe or hammer.

Disadvantages

In order to get such a high attack score and damage the PC needs to use the at-will power Brash Strike which results in the PC granting the target combat advantage until the start of his next turn. Not a big deal if you kill your opponent, more of a big deal if you’re surrounded by many opponents.

Note: A Dwarven Paladin with the same feat and the same weapon, attacking a marked opponent with Holy Strike deals exactly the same damage. However, his attack score is only +6. The Paladin build does offer a better AC, a much higher Will defense and a wider choice when selecting skills.

Build #3

Fighter
Human
Level 1 PC

Min Max Dnd Dmg Class 5

AC 17 (Scale Armor); Fortitude 18, Reflex 11, Will 11
Brash Strike (standard; at-will)
Mordenkrad
+10 vs AC; 2d6 + 8 damage (brutal 1)
Feat Mordenkrad Proficiency
Feat Weapon Focus (Hammer)
Str 20 (+4) Dex 8 (-1) Wis 11 (0)
Con 14 (+3) Int 10 (0) Cha 10 (0)

Number Crunching

  • Max damage: 20
  • Min damage: 12
  • Average damage: 16

Advantages

Build #3 still has a respectable minimum, maximum and average damage, but it is the lowest of all three builds presented. This is offset with an attack score of +10, 1 higher than Build #2 and 4 higher than Build #1. So doing slightly less damage when you hit may not be so bad if you’re hitting more often. Build #3 also has a higher Fort defense, and as a Human he gains training in one addition skill.

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Disadvantages

As with Build #2, in order to get the highest possible attack score and damage he has to use the at-will power Brash Strike. So as in the previous build if you’re ok with granting your opponent combat advantage then swing away.

The Best of the Rest

Before narrowing down the builds to the top three presented here, I spent time looking at various other combinations of races, classes, and one-handed and two-handed weapons. The other combinations that didn’t make the top three included Dwarven Paladin, Goliath Fighter, Human Paladin and Shifter Paladin.

If you’re able to come up with a character build, following my guidelines, that can dish out more damage than the builds I presented, please share them. Until then, wow the other PCs at your gaming table by dealing an incredible amount of damage every round.

Update

I forgot to mention in the original article that the PCs I’m looking at need to be able to deal the same amount of damage with every single attack. The strikers (Rogue, Ranger) will probably do more damage if their extra dice is included in their numbers. The problem is that these extra dice are dependent upon very specific conditions that may not be present every single time. Thanks to the readers who posted striker builds which do indeed have higher damage numbers but unfortunately rely on sneak dice or hunter’s quarry.

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