Mtg White Aura Prevent All Dmg

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Aggro—Not all is calm under the color white; you don't always have to play defensively. One of the most tried and true strategies is what is known as 'white weenie.' A strategy that employs powerful and cheap creatures to quickly overrun the opponent, white weenie is one of the most aggressive decks available. In a scenario, creatures you control have Protection from White. Your opponent then plays 'Day of Judgment.' Protection only prevents a creature from being Targeted, Blocked, Equipped, Enchanted, or Damaged. Day of Judgment bypasses all of that. It doesn't Target, nor does it deal damage, so the Pro-White creatures you have will be gone from DoJ.

Mtg White Aura Prevent All Dmg Symptoms

Protection from [quality]
Keyword Ability
TypeStatic
IntroducedAlpha
Last UsedEvergreen
Reminder TextProtection from [quality] (This can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].)
Scryfall Search
oracle:'Protection from [quality]'

Protection from [quality] is an evergreenkeyword ability that grants several different effects to the permanent or player it is affecting.[1]

The definition of protection, and the rules backing it, have changed over the course of the game's history.

Description[editedit source]

This ability represents a magical resistance to certain types of magic, often a specific color.[2] It was introduced in Alpha and saw frequent use through Magic Origins. Protection has dropped from evergreen status to deciduous status. It's an abilityprimary in white that can show up in other colors, usually with protection from something the color dislikes (an enemy color, artifacts for green, etc.).[3]

Yes, Wrath of God will kill all creatures with shroud. It will also kill all creatures that have protection from white. It won't kill creatures that are indestructible. To understand why this is, you have to look at the definitions of the terms. Commander / EDH / Enchantment MTG Decks a deck based around the Enchantment card type, as either normal Enchantments or Auras. Advanced Search Specialists.

Protection is commonly misunderstood as complete exemption from permanents, and effects created by cards, with the specified quality. However, protection is defined by a relatively narrow set of rules, which are often communicated using the mnemonic acronym DEBT. The object with protection cannot be:

  • Damaged by sources with the specified quality. (All such damage is prevented.)
  • Enchanted, equipped, or fortified by permanents with the specified quality.
  • Blocked by creatures with the specified quality.
  • Targeted by spells with the specified quality, or by abilities from sources of that quality.

The current (as of Core Set 2020) reminder text for protection largely reflects this, reading “This [object] can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].”

History[editedit source]

Despite intuitive expectations for the keyword, protection was recognized as potentially complicated even prior to the game's release. Early attempts to define protection led the Alpha designers to invent the fundamental concept of targeting.[4] However, even the original rulebook described it informally, offering only examples of things that protection would prevent.[5]

White Auras Mtg

Dmg

A creature with protection from one or more colors of magic cannot be affected by any magic of those colors. For example, a creature with protection from blue cannot be blocked by blue creatures, dealt damage by blue creatures, or enchanted, damaged, or otherwise affected by blue cards. Damage done by such a creature cannot be prevented using blue cards. Note that the creature does not have this ability until it is successfully summoned. If, for example, you are summoning a creature with protection from blue magic, your rival can still cast a blue interrupt that affects the summoning spell.

Protection was excluded from core sets beginning with Sixth Edition and returned to them in Ninth Edition, reflecting concerns about its complexity for newer players. With the release of Magic Origins, protection was demoted from evergreen to deciduous, relegating it to only occasional use.[6][7] In the three blocks following that decision, it was used only once, on Emrakul, the Promised End.

Later, it reappeared in Modern Horizons.[8] It also returned in Core Set 2020, where it was back to evergreen on a probationary status.[1][9][10]

Rules[editedit source]

From the glossary of the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

Protection
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”

From the Comprehensive Rules (October 4, 2019—Throne of Eldraine)

  • 702.16.Protection
    • 702.16a Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule 109.2.
    • 702.16b A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
    • 702.16c A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule 704, “State-Based Actions.”)
    • 702.16d A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”)
    • 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
    • 702.16f Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
    • 702.16g “Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B].
    • 702.16h “Protection from all [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B], [quality C], and so on.
    • 702.16i “Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
    • 702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
    • 702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
    • 702.16m Multiple instances of protection from the same quality on the same permanent or player are redundant.
    • 702.16n Some Auras both give the enchanted creature protection and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras can legally enchant that creature and aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.

Examples[editedit source]

Example

In the terminal on OS X 10.11.5 or newer. Note: you can code sign DMGs on earlier OS versions, however Sierra only likes them from 10.11.5 or newer. Codesign -force -sign 'Developer ID Application: ' Verification is done via (requires macOS Sierra). There's 3 ways to do this. Dmg stalling in verification wont open. Spctl -a -t open -context context:primary-signature -v Araelium have updated (v2.3), so it will code sign DMGs when it builds.has been updated to code sign DMG image files too (v3.4).There's also (a tool I developed) called (3.6), which can code sign DMG files.

White Knight
Creature — Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Variants[editedit source]

Protection is written in the form “protection from..”, followed by one or more qualities or characteristics. The first examples of protection are from colors, but many other variants have been printed.

Last Updated for Unstable

Protection typeSet in which first appearedCards on which first appeared
protection from [color]AlphaBlack Knight, Black Ward, Blue Ward, Green Ward, Red Ward, White Knight, White Ward
protection from [chosen color]MiragePrismatic Boon, Ward of Lights
protection from artifactsUrza's LegacyAngelic Curator, Yavimaya Scion
protection from [creature type]InvasionShoreline Raider, Tsabo Tavoc[a]
protection from legendary creaturesInvasionTsabo Tavoc[a]
protection from all colorsOdysseyIridescent Angel
protection from creaturesOdysseyBeloved Chaplain
protection from enchantmentsOdysseyTattoo Ward
protection from instantsOdysseyDevoted Caretaker
protection from its colorsOdysseyEarnest Fellowship
protection from sorceriesOdysseyDevoted Caretaker
protection from [chosen type]MirrodinMirror Golem
protection from [artist]UnhingedFascist Art Director
protection from wordyUnhingedFrazzled Editor
protection from ArcaneChampions of KamigawaKitsune Riftwalker
protection from monocoloredDissensionGuardian of the Guildpact
protection from multicoloredDissensionEnemy of the Guildpact
protection from snowColdsnapRonom Hulk
protection from [a specified converted mana cost]Future SightMistmeadow Skulk
protection from [chosen card]ShadowmoorRuned Halo
protection from everythingConfluxProgenitus
protection from landsWorldwakeHorizon Drake
protection from coloredspellsRise of the EldraziEmrakul, the Aeons Torn
protection from [a chosen] playerCommander 2013True-Name Nemesis
protection from die rollsUnstableProper Laboratory Attire
protection from black bordersUnstableKnight of the Kitchen Sink
protection from even collector numbersUnstableKnight of the Kitchen Sink
protection from loose lipsUnstableKnight of the Kitchen Sink
protection from odd collector numbersUnstableKnight of the Kitchen Sink
protection from two-word namesUnstableKnight of the Kitchen Sink
protection from watermarksUnstableKnight of the Kitchen Sink
  1. abTsabo Tavoc originally had “protection from Legends”, but this was errataed to “protection from legendary creatures” when “Legend” ceased to be a creature subtype.

References[editedit source]

  1. abMark Rosewater (June 18, 2019). 'Did R&D change their mind on protection being removed from evergreen?'. Blogatog. Tumblr.
  2. Mark Rosewater (May 29, 2019). 'If a creature has protection from a color will that protection prevent effects such as Infest?'. Blogatog. Tumblr.
  3. Mark Rosewater (June 5, 2017). 'Mechanical Color Pie 2017'. magicthegathering.com. Wizards of the Coast.
  4. Brady Dommermuth (June 01, 2009). 'Mechanically Inclined'. magicthegathering.com. Wizards of the Coast.
  5. John Carter (December 25, 2004). 'The Original Magic Rulebook'. magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (June 8, 2015). 'Evergreen Eggs & Ham'. magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (August 06, 2017). 'I noticed that there have been very few cards with 'Protection' in recent sets.'. Blogatog. Tumblr.
  8. Matt Tabak (May 31, 2019). 'Modern Horizons Mechanics'. magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (June 18, 2019). 'Protection is back? i mean, i love that, but how come?'. Blogatog. Tumblr.
  10. Mark Rosewater (June 24, 2019). 'Core Than Meets The Eye'. magicthegathering.com. Wizards of the Coast.

External links[editedit source]

  • A Planeswalker's Primer for Magic 2011: Protection (Video). Magic: The Gathering. YouTube.
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